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Armor Kits

Before I start making more armor kits could someone please tell me which ones actually work and where!?

I know that Power, Critical Strike and Critical Severity work on the left (head, armor, arms and feet) side of the character sheet only as I have created those for my DC, Ranger and TR as those were priority for them.

And, based on what I have seen in game of toons wearing similar equipment on the right side (equipment from dragon hunts) I know that CA and Stamina Regeneration work on the right (neck, waist and rings) side.

never saw anyone have anything equipped on shirt and pant items so do not know.

I only ask because well my 3 main toons (DC, Ranger and TR) do not need the CA and Stamina Regen has never been an issue for them.

Basically, where do the HP kit, and defensive kits go as those appear to be the only ones left that I might be able to use providing of course they can be applied to anything on the right side of the character sheet.

Comments

  • mintmarkmintmark Member, NW M9 Playtest Posts: 482 Arc User
    I think it's in the name... armour reinforcement kits go on the left side (head, chest, arms, feet) and jewels go in the right side.
    The defensive ones are kits and would go on the armour pieces. You have to decide which four you want.

    They stay with the gear... so you could switch load outs and the other gear could have different kits applied to it.
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,508 Arc User
    The tooltip tells you where the reinforcement kit can go. Read the text.

    This one: neck, waist or ring.



    This one: head, Armor, Feet or arm




    Shirt and pant had their reinforcement once upon of time (from SKT era) but the stat they provided are now defuncted and the reinforcement kit was removed from the vendors.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
    "If if that was the case, if it was something then I probably was chasing. I would have never gotten it. That was the whole point, if you chase something, then sometimes you never get it. uh huh if you put forth to work and all the attitude, next you know it's bestowed upon you." -- Michael Jordan
  • melotai#0794 melotai Member Posts: 281 Arc User
    Thank You, what I was missing was the jewels. Apparently I was only reading the armor kit information. Never really looked at anything in the Jewelcrafting category. If I had been working on improving any one of my Alternate toons I would have noticed no doubt as a few of them are still in need of CA and my alternate tank types would need the stamina thing.

    Even for my DC, when I look to actively improve stats I only go for those offensive stats that I believe are going to make a difference for her and I have just been ignoring the defensive stats.

    But on the plus side Awareness is part of that jewel group so I have something useful to put there for my DC and TR while my Ranger still needs some extra CA to get to the green.
  • rockster#6227 rockster Member Posts: 1,860 Arc User
    I always use major not greater.
    Apparently pointing-out the bleeding obvious is a 'personal attack'.
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,508 Arc User

    I always use major not greater.

    Yes, I would always use Major +1, not Major. My post was to show the text of the tooltips and not what should be used.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
    "If if that was the case, if it was something then I probably was chasing. I would have never gotten it. That was the whole point, if you chase something, then sometimes you never get it. uh huh if you put forth to work and all the attitude, next you know it's bestowed upon you." -- Michael Jordan
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