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Lack of Northdark MOBs

callumf#9018 callumf Member Posts: 1,710 Arc User
Oh my word.

Sorry but it isnt fun looking for some of the various MOBS to kill for some of the quests.

I spent literally 15 mins trying to find those Arachnomancers!!

Driders too are in WAY too short supply.

And as to the Corrupted Priests, I think I found and killed 3 in 10 minutes running around.

It does help if you move to a low-pop instance, but even then theres only 2 [I think?] Driders with a respawn time of 4 mins each.

Come on add a few more of these mobs please!

Comments

  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,403 Arc User
    edited January 2023
    The good news is you don't need to do these quests too many times. In addition, there are less competition now.

    There are 3 Driders in the area and many do not need to run that anymore. That should not be difficult. One in front of the door. One in the valley. One is a mini-boss.

    For Arachnomancer, you need to kill mobs so that they can re-spawn the mob that has Arachnomancers. The HE usually has 2 Arachnomancers in it.

    For Corrupted Priests, it is similar to Arachnomancer except there are more. What is classified as Priest comes with different form and name.
    Post edited by plasticbat on
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • greywyndgreywynd Member, NW M9 Playtest Posts: 7,150 Arc User
    Arachnomancers and driders turn up in HEs.
    I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
  • rockster#6227 rockster Member Posts: 1,860 Arc User
    For Driders I just camp-out at the door and wait, it's only about 3 minutes between spawns.
    Apparently pointing-out the bleeding obvious is a 'personal attack'.
  • callumf#9018 callumf Member Posts: 1,710 Arc User

    For Corrupted Priests, it is similar to Arachnomancer except there are more. What is classified as Priest comes with different form and name.

    Which is massively unhelpful from a player perspective. Thanks for this though I now just bash groups of Mobs until I get to 12.

    And also thanks to the other posters for their suggestions and help.

    But still I think I timed how long to run something like 4 of these type of quests on one toon and it took the best part of an hour. And thats a very tedious hour at best!

    I stick by my original post :)
  • pitshadepitshade Member Posts: 5,665 Arc User
    Priests are Rotpriest, Rotwarden, Sovereign and Brute. They are taller than most other myconids though so are the Adults who don't count. Despite the similar name, Warden and Rotwarden aren't the same and only the latter count. Some spots usually have priests and some never do. The deserted campsite always has some. The path to Depths has several spots that spawn them. I try and run the cursor over a pack from outside aggro range to read the names, though size is a good indicator.

    The myconid HE has tons of them but is also a colossal pain to solo.

    While the Myconid Priests quest is annoying, I found it far far easier than Driders or Arachnomancers.
    "We have always been at war with Dread Vault" ~ Little Brother
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,403 Arc User
    edited January 2023

    For Corrupted Priests, it is similar to Arachnomancer except there are more. What is classified as Priest comes with different form and name.

    Which is massively unhelpful from a player perspective. Thanks for this though I now just bash groups of Mobs until I get to 12.

    And also thanks to the other posters for their suggestions and help.

    But still I think I timed how long to run something like 4 of these type of quests on one toon and it took the best part of an hour. And thats a very tedious hour at best!

    I stick by my original post :)
    I did that for 9 characters. As mentioned by others, Priests is the easiest (or uses the least time) among 3. There are much more mobs that has priests in its area. Arachnomancer basically only one per mob vs it can be multiple Priest per mob and more mob groups have it.

    The route to the depths usually has at least 2 groups that has Priests. The route to the upper level camp usually has 2 groups that has Priests. The gap next to a small HE has one group that has Priest. The path to the dark has another 2 groups.

    I never need to do all these 3 more than half an hour in total and I needed to do these for 9 toons. I typically finish that 100 weekly campaign cap in an hour per toon + extra unused regular quest completion left over reserve to use for the week after

    If I happened to do train, there would not be much extra time needed to complete these 3 (actually, most regular quest too).
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
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