Good day, dear developer and just a reader of this proposal!
I have gone through the Neverwinter series of games more than once and have been playing directly in Neverwinter online for quite a long time. Therefore, I would like to offer a number of ideas related to equipment (weapons) of classes, which, it seems to me, are long overdue and have a place to be in this game (in technical terms).
I'll start, perhaps, with the most striking example - the Wizard. At the very beginning of the game, we get a flying sphere and a talisman. As we progress through the game, we get... Of course, a sphere (it still flies
) and a talisman! But what then? Maybe this class deserves to have a staff like a first-class master of the arcane arts? No, you didn't guess! You again get a flying sphere (or a book) and a talisman
I was ready to turn a blind eye to this, but then ... Seeing a wizard unit with, attention, a staff, and then also pictures where majestic gray-bearded wizards stood with a beautiful staff in hand. I'm quite aware that it's kind of a different game that's moving in its own direction, but it's also worth noting that in the classic Neverwinter series, a wizard could very well handle a staff. Therefore, summing up the wizards, I would like to suggest the following: to add the ability for wizards to handle staffs as an alternative to spheres with a talisman (according to the characteristics, the sphere + talisman will be almost similar to a staff, which will give variability and lack of imbalance).
I'll briefly talk about a couple of other classes, since this "problem" affects almost every one of them:
1. The warlock receives an unfortunate dagger throughout the game (although it looks very dignified) and a grimoire (unlike the wizard's book, it does not even fly ... for which special respect to the wizard's books
). Alternatively, it is also quite possible to add to this class the ability to handle a staff, a scythe or some kind of rapier (of course, along with a grimoire, where without it).
2. The cleric, if my memory serves me right, has in the game not only sacred symbols and icons, but also sceptres. The latter, unfortunately, may not appear immediately. Alternatively, the Servants of the Light could be given the ability to use scepters early in the game, giving the player the choice between them and the sacred symbol. As another alternative - sacred manuscripts, two-handed wands (symbol characteristics + icon, or slightly better / worse).
I'll end with this, but I think other classes are doing the same.
Thank you for reading this proposal to the end, I really hope for some feedback and, of course, at least a partial implementation!
All the best!
Comments
Halaster obviously never got the memo.
The situation would be similar for priests and warlocks if the latter used two-handed weapons.
They have pretended to listen to the players by setting up Collaborative development program (CDP ) which has been stopped for years. I am not sure anything material came out of CDP in which a lot of players spend their time to involve.
Would be nice to have it back in some form so there could be disscusion about changes to already existing assets.