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Tank problem

Currently the game has been trying to "recover" or make old artifact sets useful through new equipment that was released in the last 3 modules. In mToS brought there is a ring that matches the Vistani or another example would be the Apprentice Spoils set that matches the glove that is bought through the stamps. When doing an analysis of what would be useful for tanks and healers I saw that there is an mToS ring that matches the Blood Raven artifact set. This combination would be a way for a healer to buff the tank so that he deals more damage, this would be further enhanced in addition to the many debuffs that include mounts.

The problem would be specifically that even if all the buffs and debuffs help to make a tank close to having dps status, they will not deal damage that comes minimally close to what a DPS does, and this is because the DPS have 20% bonus damage per role (healers have 10% bonus, tanks 0%). Bearing in mind that most of the battle time tanks are wielding their shield, this differentiation makes tanks only punching bags and totally dependent on DPS.

My proposal for solving the problem would be that all roles have this base of +20% (this would make these +20% in a base that would be 0) of damage and that the hp of the opponents be changed so that this gain that will be minimal due to of the support classes barely having how to attack since their priority would be another. Remembering that there is already a differentiation in the Fort that prevents tanks from maximizing offensive status.
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