PLEASE can this quest be adjusted to either require 6 bulettes, the groups balanced equally between Myconid to Bulettes, OR the respawn time reduced to 15 seconds? Currently it is making the new zone really frustrating to cap the weekly haul because Rumpadump does not give you a new set of quests until BOTH the Myconid AND Bulette quests are done in tandem. This took my joy of the zone from a straight 8 to a solid 2 due to the fact that it reminds me of Sharandar with the AFK camping of mobs, or the Ice Giants in Icespire Peak before its fix if some of you recall. It is not a fun experience if you have to run around the map hunting down non-existent groups of mobs (since others are also doing the quests), and when you finally come across a group they have 1-2 bulettes in them. And server-hopping should not be a requirement to complete a simple kill quest.
Everything else about this zone works beautifully; the weeklies are easy enough to do, solo or in a group, the variety is there, the heroics are fun with new mechanics, not to mention all the eye-candy! The gear and chase items are worth the time, the companion gear is not hard to get and easily accessible to all... Everything just flows smoothly! But this one quest, that can't even be skipped... #FreeTheBulettes
Visual aid:
https://clips.twitch.tv/CrackyEndearingGuanacoHeyGirl-w0NOOqjkxCGQioWG
Comments
Anyway, I do that for 9 toons. Yes, the bulettes may be a bit more painful than others but I don't actively try to get that done. No server hopping require.
I still feel the progression would go a whole lot smoother if the Bulettes were adjusted as per my initial post.
I had the same complaint in Dragonbone Vale where quest length was imbalanced as well, but nothing was ever done although the flaw was, and is, still obvious and probably an easy fix. But you know, whetever keeps players occupied, as dull as it may be, is probably a plus no matter what.
It's about playing the game as presented.
Devs learned their bit and made sure they keep players more occupied.