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Cocoon Master Temple of the spider

modlesiemodlesie Member Posts: 248 Arc User
Hi, i am here to ask to change mechanics of cocoon in Master Temple of the spider.
As a mele character. i need to be very close to the target, and to destroy cocoon i just need to approach to it.
During this mechanic, red areas are spawning around cocoon and it iis impossible to get close to it because you are instantly dead just like that:

https://www.youtube.com/watch?v=raQS4UXO0EY

my proposal is to change this mechanic, to not spawning under the coocoon, because this mean if you are mele character- you are just dead because you can't get close to it to destroy it, or player in cocoon will be just perma dead.

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    fritz#8093 fritz Member Posts: 439 Arc User
    Yeah trend is to run the dung with ranged only because melee have trouble with a few mechanics. Not great. I agree that AoE should not at least not spwan on a cocoon'd player.
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