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Normal Temple of Spider

ksellksell Member Posts: 181 Arc User
I like the overall changes for non matser version, but few things bothers me a lot.

There are extra encounters which were optional, now its messy agro make some fights unnecessary harder. Spaces like those should be widened, and removed chests added.
There is little space between 2nd boss entry and its campfire - this fight feels more cramped than the removed one; Yet for new 1st boss we got lot off place, by removin extra decorations.
Whats with the "draw bridge" made with stone ? Its was flawed logic even for past version - a retouch would be nice here.
For final boss i hope THE Hole was fixed - was mostly on right side while fightin. A minor problem here is uneven ground just before the protal. Have to jump here, like on staris after 2nd boss.
Lastly - why is end chest locked by new spider key (for master version) instead of standard skeleton key ??

On side note, hope Spellplague Caverns would be reworked like that for normal version.

Comments

  • feanor70118feanor70118 Member, NW M9 Playtest Posts: 1,170 Arc User
    1) It has no business being in the RDQ. It's more difficult than anything in the RADQ.
    2) DPS checks in the 2nd boss (killing tentacles) are almost as unrealistic as in the master version. As usual, they outrageously favor the classes with high burst and the ability to spam encounters, which means - you guessed it! - rangers get hosed as always. Our 2-second animations, weak at-wills, weak self-buffing and or course the way that broken, flavor of the month items (that shouldn't exist anyway) have been ignoring ranger powers for years means that even when we're top DPS in a group we still can't contribute as much as we should.
    3) Just wind it back. Not like it was, but back to when there was a fun side dungeon. Give us that back. Just stop with these unasked-for ruinations of perfectly good content.
    4) Seriously? We need the same hideously expensive key to open the chest that we do for the master version?

  • ksellksell Member Posts: 181 Arc User
    @feanor70118
    It would be interesting to see some more addition to Advanced Dungeons, but personaly it all comes down to matter of end chest key - for this version of ToS; have not ran it recently so it might be fixed now - i hope.
    btw it be nice to have Infernal citadel back too
  • rockster#6227 rockster Member Posts: 1,860 Arc User
    I don't like that the end boss has no dramatic music.
    Apparently pointing-out the bleeding obvious is a 'personal attack'.
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