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BUG: F.Island & SoMi (Runestead) +others object placement faults!

strathkinstrathkin Member Posts: 1,798 Arc User
edited February 2023 in Bug Reports (PC)
M24 --This possibly only started in last patch or previous one, likely with new Mod.

Fangbreaker Island has Objects/Runes during Dragon Turtle; that appear 4 feet higher than they should.


╘ They also levitate in the weekly Runestead Mission in Sea of Moving Ice as well... ...during final boss fight!

Neverdeath Graveyard has Gold Mission that is very simlar to Cloak Tower & that's also broken like Gyrion as well.

Gryion Weekly Mission in River District similar issue to Cloak Tower.

Note: There may be several others, some height or positioning global coordinates got changed accidentally?

As a result some of the other textures are in the wrong placement, so it looks wrong, sometimes impairing movement. Later I'll try and capture a picture of Cloak Tower I've seen both error's at least twice, and have also seen it many times in Wolf Den on the extending final bridge, before FINAL Boss. Animations don't seem to TURN or extend out, sometimes they broken, then you just see them magically appear.

--- FIXED ------------------------------------------------------------------------------------------
In Cloak Tower it's in the (three) sets of Spiral Staircases that lead to the lower part.
╘ In that case it's the concrete with a slight step up, but it's incorrectly elevated 4 feet above the ground.

This one they may have caught early, and fixed it with this most recent patch.

For Cradle of the Death God going (incorrectly identified Tomb of 9 God's) down the Elevator it's obvious as a pillar spawns right in the middle, it sometimes then disappears; then only returns later on. Yes it was the 10 man version, not sure how or why I mixed that up when I posted at first.

& this also fixed now too!
Wolf Den: the final Bridge before you enter, you often only see the center of the bridge moving.
╘ So it's like it's levitating in thin air rather than being extended outward, like it always use to.

Cragmire Crypts similar to Wolf Den, the 2-3 pillars that extend, across the spikes never animate out.
╘ They just suddenly appear, which also isn't supposed to happen; so you can't jump on them, is also now fixed.

---------------------------------------------------------------------- Thank You ---

https://www.arcgames.com/en/forums/neverwinter#/discussion/1266258/gyrion-weekly-area-display-bug
╘ I see another shows the same error in Gyrion Weekly area, it's similar for Cloak Tower (top and bottom) area.

image
NOTE: This is in elevator scene it comes and goes twice (2) times during decent.

image

Gryion Weekly Mission
Post edited by strathkin on

Comments

  • rockster#6227 rockster Member Posts: 1,860 Arc User
    edited November 2022
    Can I also add the animation for the bridges which move across in Wolf Den (just before end boss) and elsewhere in other maps are not working either. The ones where you interact with the skull or other item and they slide over to you so you can cross over above the spikes. It starts to work then nothing happens then it just suddenly appears all at once completely in place. It's been working properly for years and years since the game started, only recently it's been screw!ng-up and not displaying correctly.

    edit: I just read the final image above, I see it was already mentioned, yea, it's not working.
    Apparently pointing-out the bleeding obvious is a 'personal attack'.
  • rockster#6227 rockster Member Posts: 1,860 Arc User
    edited November 2022
    I found another one just now, while doing the Plague Tower and you turn the statues around, on the last 3/4 turn they stop still and then suddenly appear in the final place facing front, like the crossing platform does when it just stops then appears suddenly where it's supposed to end without the animation in between. The moving animation is not working here either.


    Apparently pointing-out the bleeding obvious is a 'personal attack'.
  • percemerpercemer Member, Neverwinter Moderator Posts: 1,048 Arc User
    Greetings,

    I will escalate this thread for investigation, thanks for your help!

    Regards,
    Percemer
    EU Community Manager @ Gearbox Publishing
    ----------
    Neverwinter: Discord - Facebook - Twitter - YouTube - Customer Support - Terms of Service
  • fritz#8093 fritz Member Posts: 439 Arc User
    edited November 2022
    The same bug seems to apply to the "Dragon Attack" quest in Neverdeath Graveyard. In its second lair section called "tunnels" there's a spiraling staircase that leads to the exit at the top. However the stairs don't align with the floor level and you have to initially jump to get to the first stair. Then at the end of ther ascent, you can easily collide with the ceiling because the whole staircase is incorrectly elevated by a bit. It's not a blocker, it's just weird.

    Unfortunately I can't provide a screenshot, because none of my characters can currently enter the quest lair. But reading this thread definitely reminded me of this issue. This broke with M24.
  • rockster#6227 rockster Member Posts: 1,860 Arc User
    edited November 2022
    Another visual bug I saw yesterday was in the Dragon Turtle boss phase in Fangbreaker Island, at one stage when the turtle returned back to the arena from out at sea at one point there were two of them. The one at sea was still visible and very much there at the same time as the second one appeared out of the sea to land on the arena. I saw both of them together but didn't have a chance to snap a pic. I'm not sure, but this also seems like something not quite meshing with the animations/transitions and stopping them from playing smoothly from start to end so it could be related.

    edit: forgot to say that the explosive runes were hovering several feet above the ground in this phase. Both the rune and the sort of white artwork surrounding them maybe that was when they exploded and they are surrounded by a puff of smoke (?), I forget, but the runes were up in the air anyway and not on the ground.
    Apparently pointing-out the bleeding obvious is a 'personal attack'.
  • strathkinstrathkin Member Posts: 1,798 Arc User
    edited February 2023
    Posted an image of the Explosive Runes hoving in the Air (added in original post) yet didn't notice the 2nd Turtle, or if it was perhaps missed trying to get the image of the runes...


    ╘ They also levitate in the weekly Runestead Mission in Sea of Moving Ice as well... ...during final boss fight!
    Post edited by strathkin on
  • strathkinstrathkin Member Posts: 1,798 Arc User
    edited January 2023
    Seems patch notes they found Cloak Tower, yet it also happens in Gyrion Weekly mission along with others listed above.

    So hopefully they can fix the x,y,z coordinates for those objects and resolve quickly.
    Post edited by strathkin on
  • strathkinstrathkin Member Posts: 1,798 Arc User
    Only Cloak Tower apparently has been addressed, hopefully we'll see others addressed soon!
  • rockster#6227 rockster Member Posts: 1,860 Arc User
    Played Fangbreaker yesterday and runes are still floating in the air.
    Apparently pointing-out the bleeding obvious is a 'personal attack'.
  • strathkinstrathkin Member Posts: 1,798 Arc User
    edited January 2023
    Updated Tomb of the Nine God's to show it's been fixed; albeit I meant to have said Cradle of the Death God. :3
    Post edited by strathkin on
  • mintmarkmintmark Member, NW M9 Playtest Posts: 483 Arc User
    Do you mean Cradle of the Death God (the trial)? Maybe there's an elevator in the dungeon as well...
  • strathkinstrathkin Member Posts: 1,798 Arc User
    edited January 2023
    mintmark said:

    Do you mean Cradle of the Death God (the trial)? Maybe there's an elevator in the dungeon as well...

    Yes I did, and the minute you said that, I can't realize why I thought it was the other Chultan Dungeon. The Dev's would clearly recognize it, and I did confirm they fixed the correct spot.

    Still I apologize, that day several dungeons had issues, and I was busy capturing images, creating images to show, and obviously made an Error in all the trying to document thing. The Error was not intentional.

    I wished someone clarified and brought that to my attention earlier, so thank you!
    Post edited by strathkin on
  • strathkinstrathkin Member Posts: 1,798 Arc User
    Seems Wolf-Den is now fixed from what I saw today, so I updated the above!
  • rockster#6227 rockster Member Posts: 1,860 Arc User
    Bridge now animates correctly, great. After I found this I went and did a FBI and the explosive runes are still floating above the ground.
    Apparently pointing-out the bleeding obvious is a 'personal attack'.
  • strathkinstrathkin Member Posts: 1,798 Arc User
    edited February 2023
    strathkin said:

    Posted an image of the Explosive Runes hoving in the Air (added in original post) yet didn't notice the 2nd Turtle, or if it was perhaps missed trying to get the image of the runes...

    Fangbreaker Island has Objects/Runes during Dragon Turtle; that appear 4 feet higher than they should.
    ╘ They also levitate in the weekly Runestead Mission in Sea of Moving Ice as well... ...during final boss fight!
    Post edited by strathkin on
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