M24 --This possibly only started in last patch or previous one, likely with new Mod.
Fangbreaker Island has Objects/
Runes during Dragon Turtle; that appear 4 feet higher than they should.

╘ They also levitate in the weekly
Runestead Mission in Sea of Moving Ice as well... ...during final boss fight!
Neverdeath Graveyard has
Gold Mission that is very simlar to Cloak Tower & that's also broken like Gyrion as well.
Gryion Weekly Mission in River District similar issue to Cloak Tower.
Note: There may be several others, some height or positioning global coordinates got changed accidentally?
As a result some of the other textures are in the wrong placement, so it looks wrong, sometimes impairing movement. Later I'll try and capture a picture of Cloak Tower I've seen both error's at least twice, and have also seen it many times in Wolf Den on the extending final bridge, before FINAL Boss. Animations don't seem to TURN or extend out, sometimes they broken, then you just see them magically appear.
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FIXED ------------------------------------------------------------------------------------------
In
Cloak Tower it's in the (three) sets of Spiral Staircases that lead to the lower part.
╘ In that case it's the concrete with a slight step up, but it's incorrectly elevated 4 feet above the ground.
This one they may have caught early, and fixed it with this most recent patch.
For
Cradle of the Death God going (incorrectly identified Tomb of 9 God's) down the Elevator it's obvious as a pillar spawns right in the middle, it sometimes then disappears; then only returns later on. Yes it was the 10 man version, not sure how or why I mixed that up when I posted at first.
& this also fixed now too!
Wolf Den: the final Bridge before you enter, you often only see the center of the bridge moving.
╘ So it's like it's levitating in thin air rather than being extended outward, like it always use to.
Cragmire Crypts similar to Wolf Den, the 2-3 pillars that extend, across the spikes never animate out.
╘ They just suddenly appear, which also isn't supposed to happen; so you can't jump on them, is also now fixed.
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Thank You ---
https://www.arcgames.com/en/forums/neverwinter#/discussion/1266258/gyrion-weekly-area-display-bug ╘ I see another shows the same error in Gyrion Weekly area, it's similar for Cloak Tower (top and bottom) area.
NOTE: This is in elevator scene it comes and goes twice (2) times during decent.
Gryion Weekly Mission
Comments
edit: I just read the final image above, I see it was already mentioned, yea, it's not working.
I will escalate this thread for investigation, thanks for your help!
Regards,
EU Community Manager @ Gearbox Publishing
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Unfortunately I can't provide a screenshot, because none of my characters can currently enter the quest lair. But reading this thread definitely reminded me of this issue. This broke with M24.
edit: forgot to say that the explosive runes were hovering several feet above the ground in this phase. Both the rune and the sort of white artwork surrounding them maybe that was when they exploded and they are surrounded by a puff of smoke (?), I forget, but the runes were up in the air anyway and not on the ground.
╘ They also levitate in the weekly Runestead Mission in Sea of Moving Ice as well... ...during final boss fight!
So hopefully they can fix the x,y,z coordinates for those objects and resolve quickly.
Still I apologize, that day several dungeons had issues, and I was busy capturing images, creating images to show, and obviously made an Error in all the trying to document thing. The Error was not intentional.
I wished someone clarified and brought that to my attention earlier, so thank you!
╘ They also levitate in the weekly Runestead Mission in Sea of Moving Ice as well... ...during final boss fight!