Hey folks,
Though the "137" changed to a "138" in the version number, this isn't a full-sized module update. What you can expect to see in this build is:
- The return of Rothé Valley as an Adventure.
- An update to the Dragonflight encounter in the Stronghold, using the new style of dragons and updated rewards.
- A new NPC in the quest hub of the Well of Dragons commemorating departed player WiCKiD.
- I'm not sure whether it's visible on Preview, but potentially the first glimpse at our next Battle Pass.
As usual, there are various fixes to be seen here too, though I haven't yet pulled them together for proper release notes.
Thanks all!
Comments
▁ ▂ ▄ ▅ ▆ ▇ █ Gankdalf The Icehole █ ▇ ▆ ▅ ▄ ▂ ▁
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Dragonflight appears to only be able to be started with Guild Marks. There used to be an event every two hours to be able to start DF for free. Any plans on bringing this event back (please?)
For an established player, the new Dragonflight gear looks.... underwhelming, however for someone who is still trying to get higher IL gear, this gear might not be too bad.
I do like that there is stat choices with the gear.
Comments:
Battlepass is viewable on the ingame calendar, 9th Aug to 29th Nov. Another dungeon Crawl (with the addition of the HE in Rothe Valley). Can't see anything about the rewards, so... we'll wait and see.
Looks like it's just a lil something to keep us busy/engaged with the game while we wait for the next mod. Happy to see Rothe Valley back.
Co-Guild Leader
Ghost Templars L20
Alliance: Tyrs Paladium
Main: Cleric (Heals|DPS)
Alt: Warlock
Guild Leader
Neverwinter SOLO Alliance
More than that though I'm currently trying to understand the place of adventures within the current progression system. Feels too much like a managed Foundry 2.0, interesting side quests without real rewards. Sure Rothe Valley HEs will be included in the upcoming Battle Pass, but don't think it's enough of an incentive when you can still run your usual randoms. Is it just meant as time sink for new-ish players that can use a little extra ADs and some bonus rewards before getting serious with queues?
Either way, wouldn't hurt to unlock something useful within the current progression. Like a daily or weekly quest that hands out unique rewards. I don't wanna do Weeklies for RADs all over again, but thinking Dread Ring, which is still relevant thanks to being the only reliable source of Enchanting Stones.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
You split the standard "7,5k stat bonus" (that is nowadays usually on one piece) into a 3 part set. Set bonuses should lay "on top of" what is the standard. Even if it is not supposed to be BIS gear, the combination of "the worst in slot" and "hard to obtain" is simply a wasted effort.
As well, contrary to the other stats, HP bonus is not a part of multiplication, making it good at low IL, but completely pointless since what is now about half of the max achievable IL. It would be advisable not to push as an universal bonus something that is actually a week part of the combat system.
https://www.arcgames.com/en/games/playstation/neverwinter/news/detail/11522403-q&a-with-ep-brett-norton-august-2
- in umbra igitur pugnabimus!
thank you so much for bringing an NPC in the game to honor WiCKiD. These are great news for me and many others. Much love for that
See you all ingame. Greetings Bert the Butcher