Hi,
I have some time to spend playing but not full days, so I like to play multiple characters, but the amount of time needed to complete some Campaigns (for example Path of the Fallen) and Adventures (for example Elemental Evil) is waaaaaaaay too much for the reward, reducing the willingness to start new characters (for example Bard), because I cannot stand to go through that again.
As an idea, to not waste time in reworking the campaigns and the adventures, can you simply provide the boons earlier in the storyline and allow people who wants, to continue? Would be a win-win...
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By the way, don't forget to make Signet of Patronage of various campaigns for the new character (assuming you have character(s) completed those campaigns).
Granted, I've been around for a while and may not be able to put myself fully into a "newbie" perspective, but for example, the armor boxes that we get at the end of some adventures give pieces that are essentially transmutes. I've got better stuff already.
Boons are nice, but I can see how the time spent for a 0.2% increase to a stat does not seem worthwhile. Boons are a whole other conversation though. he AD boxes are nice. Refinement gems? These are everywhere.
I get that they don't want to give the "best" or the most popular stuff from the zen shop away, so I won't ask for Coal motes or anything. But how about some lockbox keys, or legendary dragon keys? That way we at least have a chance at some premium reward. Others, please chime in on what might be nice for adventure / campaign rewards.
I'd wager that over time we'll see any remaining legacy campaigns converted to adventures, so it may be wiser to just leave the SKT and Cloaked Ascendancy grinds until then if you haven't completed them yet.
In regards to the weekly cap, can you perhaps at least remove it for the ALT? I waited weeks for the main toon, please let me go through quicker with the other ones... Otherwise I don't do it, and you loose the money for the upgrade of additional toons.
In regards to the rewards, also totally agreed, some are really non sense
During the x2 currency event for SKT/DR, instead of feeling like you have to go to the zone(s) each day to fully utilize the event you can:
1.) Gather all quests PRIOR to the event.
2.) Complete all the quests on the FIRST day at x2.
3.) Gather the quests for 3 days and complete all quests on the 3rd day (4th day of the event)(still have 3 days of the event left).
4.) Gather the quests for another 3 days and complete all quests on the last day of the event.
You will then have OVER a month and half worth of currency from 3 days of completing quests
Even outside of a x2 event it's still a good way to save time on running content and help prevent burn out.
As far as adventures, some of the higher tier ones pay like 100k RAD and don't really take that long so it kind of evens out as far as time taken : reward. Elemental Evil pays like 5k RAD per quest (at least with the Epic AD bonus collar).
Personally see the "best" campaign structure as that of Jungles of Chult/Ravenloft where the boons can be worked towards on another character from the beginning without having to first go through spending currency on multiple tasks to then begin spending currency on boons, not exactly sure why they changed from that structure anyway...
“There are changes that can be made that don’t require coding...” - TriNitY
"No amount of coding will change human behavior" - TriNitY
Ongoing Issue: Legitmate Players Banned for Botting (Console) and the Future for "Dedicated" Players
Suggestions: (Implemented) \/\/ Rearrange Character on character Select Screen
Thats the workaround to the problem above (I think its flat 5k, affected with 50% bonus)
C)Chult/Ravenloft are better design than avernus/shar because of quest givers; its easier to stack dailies n weeklies in first ones, n avoid been stuck with rotation as its common for later; also chult n ravenloft gives u soirces of extra currencies not counted toward cap (or used to baypass it)
And generall problem is Sharandar which need tweaks at least; it will not be a legacy one anytime soon, and even if it will not resolve the very bad progression n wasted experience of interesting zone it supposed to be.
I currently have a 'new' character running all campaigns at the same time. The priority is to get boon points and complete the rest in the back burner. He does not do too much on the Adventure side because of exhausted 50% AD bonus. He has about 6 to 7 unclaimed rewards stuck on the screen waiting for AD bonus.
My biggest itch is that unlike undermountain its not immersive at all, n leads to nothin - used to be a starter weapon set. And once again its good EE is not first adventure, UM fits that way better.
50% AD bonus might be the real issue here, even if we fill it from sybella stor it will be too slow; too bad incentive store n whole event is not utilized to the fullest. Also Adventurer Seals store could have this bonus to buy.
Indeed it has been simplified. For those that don't know, it's been cut by over/about half in regard to completion time.
Also Drowned Shore has about 16 quests and the remaining 3 have about 15 quests each. EE and UM are not campaigns, they are adventures, which are not time gated. Chult/Ravenloft still have quest rotations like Avernus/Sharandar meaning that you can't stack them over a couple of days like SKT/DR. A big difference outside of x2 currency events still being C/R boons are available as soon as the campaign is unlocked while the boons in A/S are time gated and are achieved further in the campaign.
If A/S (and future campaigns) had it to where after at least one character completes the campaign, additional character could pick up ALL the quests (rather than there being rotations) though had to turn them all in before being able to get them again then could/would be a step forward because who wants to:
Go to one part of a zone > turn in quests > get another set of quests that occur in the same area/near the previous set.
In other words who wants to backtrack back and forth across a zone when you can just get all the quests in the zone, do a sweep and complete them all. The campaigns (non-legacy at least) are time gated anyway so gathering all quests and completing them faster because of no longer having to backtrack matters less.
“There are changes that can be made that don’t require coding...” - TriNitY
"No amount of coding will change human behavior" - TriNitY
Ongoing Issue: Legitmate Players Banned for Botting (Console) and the Future for "Dedicated" Players
Suggestions: (Implemented) \/\/ Rearrange Character on character Select Screen
Personally find it amusing when those that complain about the "lack of content" also complain about content being "too long".
“There are changes that can be made that don’t require coding...” - TriNitY
"No amount of coding will change human behavior" - TriNitY
Ongoing Issue: Legitmate Players Banned for Botting (Console) and the Future for "Dedicated" Players
Suggestions: (Implemented) \/\/ Rearrange Character on character Select Screen
And please no more forced group campaigns or Battle Passes, I run primarily solo for a reason, and I really hate having to spend an hour trying to finish random dungeons because there's too many people running them that don't know the mechs, or are too weak to do it fast. I generally don't form groups because it takes too long, and there's no good way to determine if someone is a decent player or not. They can have great gear and still not know how to dodge.
Their mod does not have enough real content to keep people playing. That is why they put in the time gate and make us doing the same thing again and again.
Undermountain/Elemental Evil has a lot more content.
Even with time gate, the gap between mods is so long that I could finish 7 characters and still had a lot of time left until the next mod.
“There are changes that can be made that don’t require coding...” - TriNitY
"No amount of coding will change human behavior" - TriNitY
Ongoing Issue: Legitmate Players Banned for Botting (Console) and the Future for "Dedicated" Players
Suggestions: (Implemented) \/\/ Rearrange Character on character Select Screen
If you like, nobody is saying you should not do, but there is no engagement in forcing people in doing things over and over, in fact I don't do it anymore...
So the account wide idea is a good one for the boons (which is basically the reason why you need to go through it).
You still want to do it again for the 9th time? Fine, do it, but allow the ones who are not grinder to avoid it and have fun with the game.
I personally wish they would remove the weekly cap from all campaigns, even the new ones. I really enjoyed being able to finish Undermountain in a weekend if I wanted to.
An interesting idea for adventures or even campagin would be repetable quests like we got in EE - kill enemies, do HE; for Rothe it would be perfect solution - till we get new mod
i.e. after they get what they want, there is not much reason for them to go back. And, this thread is about people wants to get what they want faster or not even doing it more than once at all.
The time gate is implemented because dev does not want people to finish the mod in few days and then come back 3 months later for the next mod (and another few days). There is not enough new content to keep people engage. Repeating quests is not an "interesting idea". It is the only idea for every campaign.
May be you mean repeating the story line. Even if that is the case, I doubt people here care because they already expressed about not wanting to do the same thing again for the alt character (who can do the full story line).
I generally have only weekends to play, so even with one toon(now that they've made it difficult to gear up alts with the new rewards system/ad sink) it is difficult to farm the things that need farming(various events) and get thru the campaign. If I could finish the campaign in one weekend it would free the rest of the month for farming currency, stones, etc, and maybe even work towards gearing up an alt or 2 to be effective in the next mod.
On most of my alts, not all, they have every boon point available except EE/UM, and the latest mods. That because the boons are worthless IMHO. You don't notice any change in the toons performance after getting 1, or even 4 boons. My newest alts are basically bank slots, and if I complete boons on them, I only do what I need to to get the boons. Example, with 2x currency event I can buy all the boons on Ravenloft, Chult, Dread Ring, SKT, without ever doing anything in zone. That's as it should be for alts.
Why shouldn't I be allowed to finish a new mod in a weekend? The writing is trash, the quests are identical regardless of character class, and they are always repeatable. Undermountain was awesome, in that I could do it on multiple toons in a month or less, I had 4 toons when it came out, and ran all 4 thru right away. Everything since has been garbage. "Gotta keep you logging in everyday" BS, I do that anyhow, as I have 270+ days of VIP remaining, and after the black friday sale I will probably have another 365 on top whatever remains on black friday.
Maybe I have other hobbies, maybe I have other games I wanna play. Maybe, just maybe, I have a job that takes up most of my free time. Being able to plan out that one specific weekend day per week as "Neverwinter day" is a good thing so I can finish a mod on week one, and then on week 2 finish the worthless reworked old dungeon for garbage rewards just to get my completion so I can get back to once a week RAD farming for my ZEN cuz this game is boring AF now and I have nothing to work towards cuz they aren't making new let alone challenging content for end gamers.
Seriously, I can't walk away cuz I'll miss out on something, you know that as well as I do. I've seen many people try and come back after being gone for an extended period and it takes them forever to get back to where they were before or they give up because the game is boring.
It is not about what you like to finish in a weekend. It is about what they want. They want people to stay in game for a longer duration instead of 3 months development for 3 days "attendance". They want N people playing everyday instead of 10N for 3 days and 0 for another 87 days. That is why your quick finish of EE is the exactly reason they put a 'real' time cap or 'virtual' time cap for later mods.
With or without time cap, there is not much to play. I started 2 new characters recently because my other 7 characters completed the campaign long time ago and they don't do Dragonslayer. That 2 new characters completed all the campaigns except Dragonslayer. Completing the campaigns did not take long. I did multiple campaigns at the same time. I got all those boons. What I 'stuck' actually is the adventures which do not have time cap. What I stuck is the "AD bonus time cap". I don't like to earn rAD without AD bonus. So, they are waiting for the invocation to fill that up.
I forgot to mention the original EE had a 'virtual' time gate. One needed to do the same big HE (which could not be solo by a small group) for 100 times to get the weapon (which of course irrelevant now).
Neverwinter has lost its fun. Dragonslayer was meh, I finished it on one toon, and still haven't decided if it's worth the effort to farm it for any gear for any of my alts. None of my remaining alts will do any of the campaigns until they become adventures like the others have. Then it'll be worth it, 150k rad(with the invoke bonus) x 8 characters.
Of course they have to fix the issues they caused with the last update so I haven't done a complete round of invocations on all 9 toons. Thank god I only have 9, I'd to be someone that has 50 toons to try and invoke...
Like I said, I'm in game on Xbox everyday, I collect my key, invoke all nine toons once, collect their daily VIP rewards, and right now I do Hellpit. After that I go find some paint to watch dry....