Firstly sorry for my english, I'm using the translator xD
The lack of combat enchantment of combat for supports with offensive stats
With the changes made to the enchantments, it is noted that none have been added for offensive status contribution supports.
In this way, I believe that some combat enchant should be implemented for supports similar to the description below.
The Yin Yang I can't think of a proper name xD
Decrease outgoing damage of enemy in 10% around of you in a area of 50'
When you heal a ''friend'' in 10% of your max. HP u stacks a 2,5% increase to u Power, critical strike and critical severity for 8 seconds. This effect can stack a maximum of 5 times and refreshes its duration with a new stack, still keep status after resets. Upon reaching 3 resets of stacks, all 3 stacks are consumed and you gain 10% of u max Action Point.
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In this way, in addition to enabling builds with more diverse companions, it helps in teamplay, this sameness of everyone the same build is exhausting.
Combat Enchantments with damage reduction already exist there is 3 or 4 combat enchantments for support classes most for tanks, only healers are missing a combat enchantment specifically for their role and considering the item level cost there better off not bothering with them or if they want a little extra security they can slot soul charge damage reduction and a free revive. Healers are able to cap their required stats without any need for combat enchantment if anything it easier without taking the 5%penalty you get from having a combat enchantment. Also the thing you suggested sound well broken that if that was implemented it would be used by everyone who can benefit from it so again not going to prevent people running the same stuff.
But the fact that you can bring the most of to your healer and contribute buffs and debuffs companions to your party would make it much more public power.
the enchantment would only work only for healer, there are yes enchants combat of damage reduction , but none that a debuff in the area around of you.
Of course the enchantment can be adjusted, the idea is just to bring something beneficial to the healer, your idea free revive is something interesting that can replace damage reduction.
The idea is to bring something that benefits and is specific to this paragon ''healer''.
So yeah I think cryptic know they need to be careful with not making overpowered enchantments, because of this I don't think anyone really knows what a good combat enchantment would be for specifically healers.