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The Crown of Keldegonn - Huge hitbox and red areas

Hello,

The hitbox of the dragon is causing a lot of trouble during Valindra's phase. It's almost impossible to hit Valindra because the dragon's hitbox is huge. We either hit the air (invisible dragon) or we hit the dragon while we are targeting her.

Please, check this issue.

Comments

  • bigman99#8273 bigman99 Member Posts: 510 Arc User
    The problem is that the dragon's hitbox doesn't actually disappear along with the dragon when it flys away, blocking opening up Valindra to attack. Its not that the hitbox is too big, its that that hit box shouldn't be there AT ALL during that phase of the fight. And in fact, this happens with dragon hunts too, as you can keep swinging and hitting something(no combat log dialog comes up, but you can physically see your weapon connect and you do stay in combat) after the dragon flies away.
  • nic1985nic1985 Member, NW M9 Playtest Posts: 416 Arc User
    We did manage to complete 2x Crown hours ago with the new Mod23 changes. Overall, I thought this Mod23 Crown is a "major" improvement.

    Here are some of the changes:
    Phase 1: Dragon have more HP, so for sure one to two rounds of Supports.
    Phase 2: Dragon bigger hit box, we remedy this by having Valindra's Tank take her near the edge/far away from where the Dragon flew up, dps confirm that they are attacking Valindra then artifacts.
    Phase 3: Push are faster and cannot be dodge, Mobs/Supports have more HP but does less damage. Dragon do additional random bites to tank with a fling that could push them off edge.
    Phase 4: After push, mobs spawn much earlier, so artifacts at this step is not as optimal.

    *For some of the fail run (Dragon 16% HP at last Phase) we didn't reset instance and there was no bug. Also the Supports spawning in tree bug, we did not encounter, instead I noticed sometime supports are spawn near each other but still at "random" spots.
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