I would like to list some annoying things during the dungeon runs and hope that these will be dealt with by the developers.
1) As a tank, it is very annoying that when you are marked by the healer, you are practically in combat the whole time. You can't open doors or interact with items. This is very frustrating and greatly reduces the flow of the game.
2) Often artifact/mount powers don't activate even though I press the button for the ability. Every now and then you can even see the animation, but the effect doesn't go through. Very annoying and sometimes deadly when the power is needed.
3) Especially for CODG: During the pull/push phase it can happen that a big red area appears below you. As a tank you are often too slow to dodge and your movement is disturbed so much that you fall off the platform. Very annoying and completely pointless.
Have you experienced similar annoying things in the game?
3
Comments
The Cradle issue has been ongoing since mod 13 and its launch. It is lethal for dps since in trying to get out of the circle, you often move in a way that fails to resist the push. Tanks should be able to block the AOE, but I haven't tested this is a long time. It may not work now. Additionally, if you get grabbed by a hand during the push, you just die as well. A long time ago they attempted to fix it but only for the initial pull phase. The push was unaffected. IMO all the AOE and grabs should stop during this time and certainly after the boss is dead, but that seems to be too much to ask, it seems.
And if you get too close to the hand, you can find yourself stuck in it as well. Sometimes the hand is invisible - that's fun too!
are there specific dungeons where the mark should not be used? I have so far only been running the random dungeon queue (standard) and have not seen any issues - just ran a Malabog castle queue and the tank generally ran ahead to grab aggro, and also to advance/open the levers to the next area.
if this causes bugs though, I will keep it in mind not to use it.
I'll add that I'm not certain there are no other factors that contribute to the constant in-combat problems. Perhaps it's just using the heal path? In Tiamat, where I never mark anyone, I'm constantly in combat as healer and flipping between in/out of combat. At end of phase 1 (kill summoners), I can never mount immediately, sometimes can't mount at all.
Furthermore, I can't open a treasure chest in the dungeon (the end chest works, but you're no longer in the party there) and I can hardly open any doors. Since the enemies hardly do any damage, I'm happy to do without the mark.
Other annoying things especially in VOS are:
Due to the elven enchantment being removed, I often get slowed down as a tank during the 1st boss. Very annoying and dangerous during the displacer beat phase. Because I sometimes can't get the line under in time.
On second boss, the big front attack is not displayed correctly. There is a big gap, but you still get hit. In the past, you could safely stand in the gaps, but now it's not so easy.
Also... players who sit at the campfire because they dont like their party and refuse to abandon the instance, holding the rest of the party hostage