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Barbarian Mightier Leap feat

dietzgen#3883 dietzgen Member Posts: 44 Arc User
Barbarian Mightier Leap Feat

"Whenever Mighty Leap hits no enemies, gain the effect of Mightier Leap for 6s, increasing the magnitude of Mighty Leap to 600 and allowing its immediate reuse. This effect may not trigger consecutively"

1. The "immediately reuse" part is not working properly, since the other part got an independent cooldown.

2. When you cast it on the last second of the duration, which is 6 second. the caster will stop on air and the mightier leap is became a hamster leap

3. The 600 magnitude tooltip needs an update

4. Suggestion : raise the radius please so it deserved to be called "mightier"

Comments

  • ynebprodem#6840 ynebprodem Member Posts: 23 Arc User
    I dont think its an independent cooldown, as far as I know the duration of mightier is 6 second, the problem was if we delay to cast mightier for example, delaying to cast it for 3 second the next mightier will be on cooldown for 3 second and you only got 3 second to cast it instead of 6. This flaw destroy the whole rotation.
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