I think the companions could get a rework?
They shoudl all hit with magnitude damage.
All Powers should show how much the magnitude damage is:
Example:
1 comp hits all 10 seconds 1 target its a 100 Magnitude hit based on the damage what the char has.
1 comp hits all 5 seconds a target and its a 50 magnitude damage.
1 comp hits up to 5 targets all 10 seconds it gets 25 magnitude damage per target.
1 comp grants combat advantage - no or low magnitude damage - because of Bonus.
This way the companios would still be useful. In later dungeons when chars base damage is higher the comp hits harder. In scaled dungeons or areas the comp hits weaker.
The Magnitude Damage can increase with quality of the comp.
For healing comps they could also heal for a certain magnitude depens on how many seconds are needed to cast the power.
Im not sure what to do with auguments. The stat 7500 to everything gets worse over time because you get more and more stats from gear.
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