Hellow dear wizs,
in this link you can read my builds for endgame wizards mod22.
Feel free to ask any questions you have and feel free to give me feedback!
https://docs.google.com/document/d/1dI7dmAcHMM3osgeo0ZIE7qS2d8GK6PXn3zjcgGsQ_kg/edit?usp=sharing
"The more I care for life, the more everything around me dies." AsteR (Barbarian) Mizzrym AsteR (Paladin Healer) AsteR Lezenfan (CW) Nahida AsteR (Bard healer)Carbonated AsteR (SW dps)
M22-M23 -M24-M25-M26 Alphatester
Official Content Creator Wizard Reworker
Comments
which cw powers count and work to trigger that "control "effect currently in tandem with that insignia power
repel entangle ? ? ? ?
Not sure if it's just me, but the way pages show content in the document you made are weird. There is a page with screen of stats, then big chunk of nothing, then some text and then the next page. That repeat a few times. Might be my browser or resolution, not sure.
Nice build though.
-repel
-steal time
and so many others, its to easy find which powers dont have controll effects on wizard
For alternative characters or beginners I believe that equipment with a stack bonus is bad, as they probably won't activate the maximum stacks especially in AoE since they don't have the Band of Air ring.
Another point that caught my attention was that you use the Mirage weapon set for one of the class that has the worst at-will in the game trying to explain that damage gains suffer losses, but these losses are still additive damage gain and are a choose in my view much better than adding critical strike if you're not even close to reaching cap. Considering the low magnitudes of the class, wouldn't it be better to reach the cap of Power, Combat Advantage, Critical Severity and try to stack the maximum damage gain in a compensatory way?
Today I saw a video from Aragon about artifacts, because they are casual, their damage is not reduced? If they suffer, why use them? So everyone would have to use only debuff artifacts?
Could it show test logs with and without the VoS HC ring? It would be interesting to know the glaring difference in damage that exists.
Nobody even knows how much control gain affects damage gain for class in their dot. Should remove control bonus and control resistance from the game and give magnitude to class, it would be easier to balance with others.
Wizard is perhaps the worst class for anyone to start currently.
I’m playing on very similar build on alt, very weak cw. I’m regularly higher in damage than players with orange items, unbinded lions, 68-74k in lomm or other shitdungs.
My character have 52k, ribcage, band of air, mirage and goristro...
Maybe cw is not in the best situation right now, but the key to success is to having proper items instead of cool but worthless items with useless bonuses.
I generally dont create build for beginners just because I dont have so much time to work in much ways (from job and other bullhsit in IRL) and for me its much easy do something for players at middle/final stage of their characters.
About mirage weapons, they are really good together with lionheart imo. I used them just because the new weapon from CoK are not so good for aoe scenarios (to many stacks to do) and because the mobs really die fast, so better burn them in the less time you can and mirage help wll in this.
regarding artifacts, every players should be know DEBUFF/BUFF ARTIFACTS > than any other self artifact
My endgame POV prioritize debuff/buff artis in every scenario Single target which is the place where you can benefit better from those artifacts. In AoE scenarios its really hard use debuff artis because:
-the most have single target ranged
-endgame players destroy mobs so fast
This is a must we teach in my guild to everyone since always.
Regarding the logs about the VOS HC rings. I probably dont have one without rings, but we can check one of my recent logs and look how many %dmg its band of air for example. When ill get some free time ill test this, promise!
ill give a look at cc bonus.
Agreed, wizard are getting now a HUGE ninja buff (in endgame contents at least) especially thanks the new artifacts set (mythallar) + Band of air
Thanks for your anwers
I'll try to give my best
Best regards
AsteR
Ill try to explain better what you asked
Sorry again
AsteR
I just want to encourage you to show us things that may be very good or are game traps for us to miss. I spoke to a friend recently who suffers from DragonVale weapons, I was really interested in them, until another friend told me that there is a companion from the Echoes of Prophecy event that has the same bonus which discouraged me from making these weapons as I don't have the companion . The memory came to me that my tank would have recharge speed from the time of the Tatical Buff, if the companion - weapon set stack, add to that the various recharge speed buffs already available in the game, such as DragonVale's own boots. I'm curious about the efficiency of these bonus combos available in the game, but because I'm not a tester or content creator, I believe I'll never know.
Aster provided a good guide that is very similar to other standard guides on the Internet. I have seen many people still using Mirage Orb as wizards and I think it is still relevant. I do not know because I am not a tester like famous Neverwinter YouTuber like Aragon or Northside.