please take a look at and do something about how the threat mechanics work.. it seems to be getting worse over time. The 15% threat for tanks from teamwork tactics bonus does very little to improve maintaining threat from what I am seeing in many dungeons.
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and lastly. The Que Tanks are usually newish players or have just switched paragons to get into que. The Devs know all of this and it’s on a list somewhere.
Aggro was never an issue from Mod 6-15, because tank aggro was tied to spamming hard taunts rather than the current game's system of building aggro.
Guardian Fighter had the Mark mechanic, which was a spammable hard taunt.
Enforced Threat functioned mostly as it does now, though it was also stronger from Mod 6-15 due to ET dealing damage and Recovery allowing you to spam it every ~5 seconds or so.
If that wasn't enough, you had Knight's Challenge, which literally was *target MUST attack you for the duration of the challenge*. The only way you lost aggro with KC was if *another GF* used KC after you did.
And if that wasn't enough aggro, you could also play Conqueror to hit things for hundreds of millions of damage.
Oath of Protection Paladin had Divine Call, which was AoE hard taunt with 3 charges, not to mention randomly getting a free charge back from the Justice capstone.
If that wasn't enough for you, you also had other hard taunts in Relentless Avenger, Binding Oath, and Sacred Weapon.
ie. I would like to know ; how much do healer and dps companions contribute to their threat level ?
In everything but the new trial, all I do is run in small circles with condemned ring on, I mean, it creates the same aggro in 2 seconds as my linebreaker, I may as well do nothing but run in small circles. In dungeons, I use knight's valor and run in small circles during bosses, I don't need to ever hit the boss. Nothing for me to do because the aggro system is that broken.
The Took: "Amen!"
Ditto all of that. I lived it 12 hours per week.
hahahaha. I lived through all of those moments. All of those tank hard taunts which were gradually nerfed or made obsolete with the "Potty Squat" reboot.
Good times.
I am Took.
"Full plate and packing steel" in NW since 2013.
Still can hold threat on most things, except when the 75k dps crits on a rotation, I keep a hard taunt ready to get it back.
Healing though grabs aggro like crazy. THAT needs fixed.
I would be curious at just how much threat mirage clones add to the threat dynamics in a dungeon.
just from casual observation I would say they do effect it somewhat..
I have taken to using midnight cowl to try and mitigate this a little
Also in RTQ I can hold aggro in Svardborg for as logn as I want really, and I can hold aggro on the final MOB in CoDG easy peasy but Tiamat I cant drag mobs off the clerics if they are too far away or something.
> Agree
>
> I have taken to using midnight cowl to try and mitigate this a little
I have as well, but I haven’t noticed it doing much.