Now that we have Dragonbone Vale, the encounter timers are absolutely broken! You will notice several minutes on the clock from the mini-map while a phase is in place, then the last phase appears which is a minute long, then the boss appears and it goes back to several minutes and by the time it is dead you have 5 seconds left to get to the encounter. In other cases like Ambush you see the full several minutes but in the last phase someone activates the carriage and then the encounter is over.
It means you waste so much time getting from one part of the map to the other without even truly knowing how far the progress is, whether a 1 minute timer means someone is almost done, or if no one has even started it and it is simply running out.
Please see the issue for yourself
here and
here. This is a major source of frustration.
A suggested workaround is
detailed here.
Basically show the progress for each heroic encounter on the map as well as introduce a FIXED last-chance timer of at least 1 minute that cannot be sped-up so that players have time to reach the encounter. Also, do not revert the timer in the case of Dragonbone Vale when the boss spawns to several minutes as that is super misleading considering the boss can die within seconds. Instead, just remove the timer when the boss spawns as the encounter is basically over at that point.
Additionally encounters such as Yester Hill in Barovia are a pain as they only spawn 1 hour after the LAST encounter has been completed. It means you are stuck waiting around with nothing to do; the design is not a fun experience. Either allow us to trigger heroic encounters by performing some task, or give us a way to monitor heroics across zones without actually being in them.