Can someone please have a look at how dreadtheft works. At the moment if the enemy, the power is triggered on dies, you can lose all control of the power as the dead enemy slides across the map for no reason. The beam follows the sliding dead carcass.
One suggestion might be to end the power if the target dies with a reduced cooldown based on the duration of the power remaining.
2nd suggestion would be to figure out the root cause and stop dead carcass's from sliding across the map.
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https://www.pcgamesn.com/baldurs-gate-3/hotfix-18