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Wilburs Weird tank builds, Fighter Edition.

wilbur626wilbur626 Member Posts: 914 Arc User
edited October 25 in The Guard Barracks
Goal of the build :
To do what the Fighter does best ; Deal tons of damage both as Vanguard and Dreadnaught. I also wanted to be able to swap between a very solid tank and DPS loadout with minimal investment. This setup has been tested and found 100% viable for TOMM and HC VoS (Both loadouts).

Vanguard gear and stats :


Explanation of gear choices :
All gear choices made with the goal of maximising offensive stats and being able to swap to a DPS loadout without wasting time.
The offensive stats (power,combat advantage, crit and crit severity) all increase damage dealt, and damage dealt equals threat generated.

Helm is replaced with the Turban of the Shifting Sands for AoE fights.

Note that screenshots are made out of party, making Awareness stat show 6% lower than when in party.

Armor reinforced with Critical Strike kits, Neck/Belt/Rings with Awareness kits.

The Watcher set buffs all the important stats for this build for the entire duration of boss fights, making it best in slot. For adventure zones I run Mirage.

The Negation armor enchantment is extremely effecitve for dungeons/adventure zones, but should be swapped for Elven Battle or Eclipse for trials. Negation can be replaced with Fireburst enchantment for AoE fights for a very nice boost to AoE threat generation.

Bilethorn for a lot of damage ticks/threat generated over time (also keeps the stacks from Demogorgon's Wrath up). can of course be replaced by a debuff enchantment (more party damage). Lightning for AoE.

Gear enchantments :
Weapon/Offhand offensive slots : 1x Radiant, 1x Heart of Fire and 1x Tenebrous
Armor/Jewelry offensive slots : Assassin's
Armor Jewelry defensive slots : Assassin's

The Band of Air increases total damage dealt by 30%, making it best in slot for threat generation.

Vanguard companions, mounts and boons :

Explanation of companion and boons choices :

This setup is the best i found to maximise defensive and offensive stats.

I use Regis as a summoned companion for solo play, he is replaced with any buff/debuff companion in group conent (depending on companions in party)

Companion gear 2x Critical Strike stat with 2x offensive runestone slots + 1x Combat Advantage with 1 offensive and 1 defensive runestone slot.
The rank 1 - 4 campaign boons are spent on Power, Hit Points, Crit, Crit Sev, Movement speed. Maxing these will have you end up with a few (9) boon points you can slot wherever you want.

Collars in use : At-Will damage, Stamina Gain, Critical Severity, Movement Speed.

Insignia Bonuses :
2x Gladiator's Guile - Regal Dominance/Illuminated Dominance/Enlightened Fortitude
2x Warlord's Inspiration (AoE) Regal Dominance/Enlightened Fortitude/Regal Dominance
2x Combatant's Maneuver (Single Target) Regal Dominance/Illuminated Dominance/Regal Dominance
1x Victim's Preservation Crescent Dominance/Barbed Dominance/Barbed Dominance


Dreadnaught gear and stats :


Explanation of gear choices :
All gear choices made with the goal of maximising offensive stats and being able to step in as tank for 4 DPS +1 healer speedruns (!). Notice that the only difference from the Vanguard loadout is the boots.

Dreadnaught companions, mounts and boons :

Explanation of companion and boons choices :

Wolf and Wandering Scarecrow replaces Deep Crow Hatchling and Alpha Compy as the Dreadnaught gets more than enough power from forte.


Consumables used for both loadouts :

Explanation of consumables choices :
Vanguard has the belt item Awakened Forger's Box slotted, while Dreadnaught is using the Empowered Chain of Scales.

Vanguard powers and feats :





Dreadnaught powers and feats :

Single Target :


AoE :








Post edited by wilbur626 on
Elite Whaleboy

Comments

  • wilbur626wilbur626 Member Posts: 914 Arc User
    For future additions
    Elite Whaleboy
  • thomasisalonethomasisalone Member Posts: 60 Arc User
    Interesting build idea! Any suggestions if you don't have a band of air yet?

    Also, why not run spiked vambraces instead of the wristguards of precipitation? It takes 1 second in a ST fight to get 4% damage buff (1.5s for 5%) as with cleave/brazen slash as the weapon enchantment also proccs a stack. This is enough time to build up stacks to benefit, and you'd get a slightly higher dps than with the wristguards as a tank (you're going to get hit after all!). It's a small amount of extra dps.
  • wilbur626wilbur626 Member Posts: 914 Arc User

    Interesting build idea! Any suggestions if you don't have a band of air yet?

    Also, why not run spiked vambraces instead of the wristguards of precipitation? It takes 1 second in a ST fight to get 4% damage buff (1.5s for 5%) as with cleave/brazen slash as the weapon enchantment also proccs a stack. This is enough time to build up stacks to benefit, and you'd get a slightly higher dps than with the wristguards as a tank (you're going to get hit after all!). It's a small amount of extra dps.

    Any ring that has crit severity/ combat advantage stats could be used until you get the ring of air.
    Swapping out the Wristguards of Precipitation would have me end up with 7500 less power, meaning the Spiked Vambraces would not make up for the damage loss.
    Elite Whaleboy
  • dread4moordread4moor Member, NW M9 Playtest Posts: 1,148 Arc User
    Glad to see there are still tank fighter experts in my old game, Wilbur. Keep up the good work.
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    I am Took.
    "Full plate and packing steel" in NW since 2013.
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