they are trying to make neverwinter look more like their tabetop game with every major patch so it wont be wrong to assume another upcoming class being the monk...also they seem to be running out of ideas so they are remaking old campaigns.... now sharandar next is tyranny of dragons...what do you think?
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Given that they are rolling this out on all platforms simultaneously, the devs must have pretty high confidence about playability without even running this through extensive preview testing (as they did for M20 and M21). Which means no real 'unknowns', like a new class, map, etc.
My guess - they have repurposed/rebranded the Tyranny of Dragon zones from vaulted maps. Known quantities that can be easily turned around to make 'premium' content, with very little extra effort and a high degree of confidence in minimal bugs.
Just killing time...
The closest you will get to P&P D&D on a PC is Roll 20 and they allow you to use this for free. I never adhered any of my personal sessions to any of WoC editions, I started back in the 80's with the BECMI box sets. When they sold Gary's company out from under him, I didn't care to support WoC over TSR, but I also know they were not the ones responsible for the sale. I also never had the need to learn the overt rules of 4th edition, as no one I knew played it. I was able to keep players at my table up through the late 90's. We still get a game on in my kitchen, once in a great while, but no one minds my flexible rules based off the old 1980's BECMI set or 2nd edition. I am glad to see people can still enjoy D&D in their homes, but what happened to TSR wasn't very fair.
There has been many attempts to automate D&D with machines over the years. The very first was MUDs (multi-user dungeons) ran on college networks because few people had internet back then. Later in the mid 1990's, I was asked to help set up a Warcraft server, not WoW, just Warcraft. People were getting internet back then just to play the first game online. At the time, I remember thinking, this is close but no cigar.
About 10 years later, my wife and some D&D friends, were all a buzz about Guild Wars, while very detailed, was not based on D&D lore, and it was still restricted by the rules of a server database. Until we can create the AI needed to think on its feet, a few people sitting at a kitchen tables around the globe, still have more computational storage. We also have better imaginations.
PSN Zen AD Exchange - Forecasting Spreadsheet
P&P D&D closest thing i played on computer (and kind of one reason why i play NWO nowdays, sort of nostalgia) was 2002 Neverwinter Nights in a multiplayer persistant module/server (limited to 128 connected players) named Amaris.
I ended up helping as one of the 4 DM. The way this game handled "DMing", both ingame or via the aurora toolset, felt from a player/DM eyes more like a true role playing game that whatever I tried online since nearly 2 decades (but role20/rolisteam).