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Wizards in Mancoins Bank Heist are too strong

hastati96hastati96 Member Posts: 499 Arc User
As title says. The scaling feels pretty bad because they hit like a truck.
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Comments

  • armadeonxarmadeonx Member Posts: 4,952 Arc User
    The scaling is bad, but the ones that annoy me the most are the rogues and their smoke bombs!
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  • hastati96hastati96 Member Posts: 499 Arc User
    armadeonx said:

    The scaling is bad, but the ones that annoy me the most are the rogues and their smoke bombs!

    Oh god, yes. The smoke bombs are even worse. This skirimish is basically not beatable with randoms (most of the time at least). Farming an Apocalypse Dagger is real pain :astonished:
    Nero - Palacetamol - Essence of Aggression
  • chaderickrax#3780 chaderickrax Member Posts: 245 Arc User
    Completely agree. When I needed to do Manycoins to complete the old AI campaign, we failed, and I watched over a dozen people show up as reinforcements, realize where they were, and then abandon.

    When we finally got a full group again, we went in and won, but it was ridiculous watching so many people show up and quit without even trying. It's like the people who assume you can't defeat Tiamat in one try, so they abandon each head and guarantee that it takes two rounds. It's difficult, but it's only impossible if you give up...

    That's not an argument, by the way. My actual point is that any skirmish that is so difficult that more than a dozen people would rather auto-abandon than even try...is broken.
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