Are you currently happy with the way barbarians are performing?
They are bug riddled for lots of skills including enchantment bugs such as bilethorn not proccing off skills, etc. Blademaster seems to underperform massively compared to most of the other classes. AoE is limited to at wills as the AoE encounters are not strong enough to use, and even then you have to be up close and hit multiple enemies with an at will - and as all enemies now move to get combat advantage on you, it's near impossible to get a group of mobs in the "sweet spot" to be able to hit them all. Blademaster needs a decent high magnitude aoe attack like fighter dreadnought has.
How can you justify the tank path where you would need to have completely separate gear that other tank classes do not need and even then sentinel tank struggle with aggro because there powers have cooldowns rather that decent aggro skills to begin with. I started rolling with my GWF back in 2016, and not with the intention to play as a blunt tank.
I didn't want to waste another thread for this, but finally: why is there still limits on campaign currencies? I understand you changed some into adventures to make them quicker but other older campaigns are still locked by a weekly limit when there is no need for them to be. Look forward to hearing back, but I highly doubt Devs will read this, yet alone reply.
I know changes were necessary, but compared to how things are looking now, I miss pre-mod16.