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killrrkillrr Member Posts: 1 Arc User
I've invested quite a bit of money into this HAMSTER on the xbox. now i have to deal with it on pc as well. in every game ive played ive pvp'd, this takes the cream of the crop for HAMSTER pvp. this HAMSTER is so one sided queing solo's feels like you play agaisnt a premade everytime. how about instead of putting lvl 20's up against each other, one with 16k gear score and the other with 40k..... you pust 2 a gear score limit on pvp.... kinda like you do with EVERY OTHER HAMSTER DUNGEON............. oh you wanna pvp at 16k? better have 16k gear score... oh you wanna pvp at 40k? better have 40k... HAMSTER you for letting fresh lvls out of the main quest line die in one shot to pvp. its disgusting what you dont do to your pvp. and say your have pvp. go make an open world pvp section if your ganna do this HAMSTER. i que for fair pvp. not murder. HAMSTER you arc. DONT QUE FOR PVP....

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    destrion#3156 destrion Member Posts: 48 Arc User
    edited August 2021
    There are often not enought players queueing for PVP to fill matches in different IL brackets, especially now that the PVP seasons have ended.

    Adding kits to the PVP kinda like how they do with the chicken pvp would help even out the field a lot, but pvp's very low on their priority list, there are plenty of other things in the rest of the game that need to get deleted fixed
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    treentbail21#9864 treentbail21 Member Posts: 70 Arc User
    If classes weren't so severely unbalanced for multiple years pvp would still be alive. But no barbarians, sws and others during that time were dumpster fires in end game pvp most of this games life cycle.
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    trgluestickztrgluestickz Member Posts: 1,144 Arc User
    edited September 2021
    Solo que is working with the smallest population size it could possibly have on PC and still pop. This matchmaking system was never great and its at its worst when the population is small.

    Gear gaps between players is currently the biggest threat to keeping PVP alive.
    The item level scaling system currently in place helps some with making it cheap to make a useable PVP build. But the gap between a near 60k IL player and a 29k one is still massive and can really ruin the fun in a lot of matches. Its also way more difficult to get people to show up for the community organized PVP matches when a majority of them are too busy grinding.

    Almost nobody wants to sink a lot of resources into having a maxed out PVP build right now because cryptic removed seasons and isn't taking care of PVP at all. So almost everybody is on incomplete cheap builds, and anyone who has a lot of gear and skill is having to hold back a lot or risk killing the que.

    We are likely to see PVP updates in mod 22 or mod 23 but until then cryptic has basically hung us out to dry.

    At this point, cryptic's only chance to grow the PVP population significantly would be to outright disable most or all of the gear gap. We still need to have the current classes for whatever PVP they come out with, any attempt to make simplified new classes for PVP like they did for the chicken PVP idea would probably fail, especially given how crappy the quality of most of their recent projects has been.

    Item level brackets won't work with a population this low, they would have needed to do that change a long time ago when we still had enough players to make multiple brackets pop.

    What they should do if they kept gear around is set the item level requirement for PVP at 29k, this is pretty much the minimum required to be useful in PVP right now.
    --
    PVP Rogue,
    --[----- "Your friendly neighborhood spawn of Satan." -----]--
    ----------------------------------------------------------------
    Main Character: Hurricane Marigolds (Rogue WK & Assassin)
    Ingame Handle: trgluestickz
    Discord Name: Hurricane🌀Marigolds#2563
    Guilds: She Looked LVL 18 & Essence of Aggression
    Alliances: Imperium & Order of the Silent Shroud
    Platform: PC
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