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Clipping, geometry and material issues [Lizardfolk Armor][Long Undercut][Short Pompadour]

mattachinemattachine Member Posts: 189 Arc User
As seen in the image provided I've tested many different body scaling settings on various body types and all of them have large clipping issues. The ones shown in the pictures are of which body type and the settings needed to get the elast amount of clipping, even though chunks are still inside the body. Included in the top right is an image that has been edited to show what it is supposed to look like witout the clipping issues.

The bottom 4 are all about hair problems. One with what looks like missing geometry/meshes and the other having a metallic helmet looking texture/material/setting.

[img]https://i.imgur.com/YvSSyTD.jpg[/img]
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