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Paint by number bosses is really old method of bosses!

mynaammynaam Member, NW M9 Playtest Posts: 937 Arc User
For that last 2 years .. actually further back since Cradle we have had "paint by number" bosses. The bosses have no attempt at any AI they rather follow a set routine step on trigger this effect step 2 do this step 3 do this. Even though this allows for easy bis type trials/dungeons it is really not fun. once you memorise the rhythm it gets boring fast. This is probably why many older content are abandoned and people that have done it in past just ignore it, it is not enjoyable.

Can we please have REAL Artificial Intelligence in this game where some mechanics might not even occur in 20 runs but when it does the players have no clue or are not expecting it. where it is not a paint by numbers type of bosses that belong in the 1990's. There are plenty of amazing books on amazon if you are unsure what real AI is!
There are more than BIS players in this game
RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ????
FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base
Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)



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    therealprotextherealprotex Member, NW M9 Playtest Posts: 526 Arc User
    Real AI? Haven't you learned from the Terminator movies or Matrix? Noone wants the machines to take over!
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    nic1985nic1985 Member, NW M9 Playtest Posts: 415 Arc User
    Perhaps in hardmode to randomize boss attacks add another layer of challenge.

    Boss with “AI” make it very hard for support roles, I play a tank/healer, able to predict incoming attack is key.

    A cool concept if they ever implement it.
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