I’m not sure if it’s just limited to my account or even a bug, but lately there’s a high chance after every dodge that all action except movement will be canceled in the next 2-3 seconds. This means I can see the animation begin and hear the sound of the action, but when it should take effect, even the animation stops and no damage or healing occurs. I noticed this behavior in my cleric and ranger characters.
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Ticket number: #551,330
I just assumed the net code was so janky that I couldn't chain my abilities together with any movement of my character between them at the level of latency I have, since it seemed like movement was the thing interrupting them, so I've just been pausing slightly between abilities whenever I need to move out of the way of damage and only chaining them together when I'm stationary. Reading this thread it now all makes perfect sense.
I guess the workaround is you just have to be very aware of when you're using the dodge ability and force yourself through muscle memory to pause for maybe half a second (roughly double your latency, to be safe) before using your next ability.
https://www.arcgames.com/en/forums/neverwinter#/discussion/1261636/the-cleric-dps-is-too-slow-to-attack
This means i'm not the only one to experince it but the 2nd to report as a bug or a problem ...