I have been thinking about this for a while, and believe that I have it worked it out. I am not suggesting replacing the existing Stone(s) of Health, but something to store the charges of the existing stones.
In short, a player would transfer charges from the green Stone of Health (50 charges) and blue Improved Stone of Health (200 charges). Mostly, this would be helpful at freeing inventory space. This would also be convenient since you could recharge it to avoid those times where you have only 1 or 2 charges left going into battle.
My suggestion is that it be refined into better versions much the way the
Chain of Scales and the
Forger's Box allowing for more charges to be stored:
Uncommon | 60 |
Common | 120 |
Rare | 250 |
Epic | 500 |
Legendary | 750 |
Mythic | 999 |
One thing that is VERY IMPORTANT, when the
Divine Stone of Health is depleted, it is NOT removed or destroyed. I have two ideas here:
- The stone is empty and unusable.
- The stone now works like a healing potion until recharged.
Not sure where the best place to introduce this item, perhaps during an event or two, certainly this is open for discussion. For that matter, with the Adventurer's Guild being introduced in Mod21, may we could get it there.. (hint, hint).
Hopefully, I have explained this well enough.
Comments