I am in awe, what was the creative process that went into making the Sharandar bounties? Ok team, first we need something repetitive and it needs to be done a lot, second how can we design in another element of boredom besides being repetitive? And last, if we can add a way to pit player against each other so they are essentially forced to troll each other, if we can do that I think we have a winner? Seriously, who thinks ANY aspect of the bounties is a good game design?
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Good to know that even as dev teams come and go and max levels rise and fall, at least miserably bad game design is forever.