No matter what level of endgame player you are there is a struggle we all share. That being the RNG of ring drops from Vault of Stars. We are all going for a legendary ring drop which has a hard drop rate. Most of us will be spending a lot of resources of scrolls, potions, and tears of bahamut to get a clear for Vault. This is a sacrifice that we all must face so we can get the potential reward but with the drop rates being so rare and so many legendary rings it is hard to get the one you want.
That is why if we had a Vault of Stars Vendor then most players would see a light at the end of the tunnel. The vendor could have all the rings in display and every time you beat the dungeon you get a currency to trade into him. This would be a way that I know if I run for example 80 Vault of Stars (40 a piece for each ring) then I know I will be getting my two rings that I need for my character.
I know this isn’t anything new due to the existing vendors for TOMM and Zariel. Players are more open to run these dungeons because they know there is two ways of getting the prize. They can get lucky from RNG and get the potential chance of their weapon or they can run the trial enough to get their weapons.
This should be implied inside Vault of Stars so we can have multiple ways of getting our rings like these previous endgame trials. This would be more effective in my eyes than changing the difficulty. I understand that endgame needs to be at a certain level of difficulty to test that level of player and see if they can adapt and survive the dungeon. However you have a range of players who can do this dungeon from bare minimum running with certain groups to maxed out OP characters running this dungeon. These rings can help some players fill that gap between decent to great players and with the vendor this would help them solve that issue.
I want to always think of ways to help players grow and this would be a huge stepping stone to help players do better in all other content as well if they got their rings. I hope a lot of you agree and maybe we can some traction to see if we can get a vendor added into the game!
Thank you all,
NickthePaladin
23
Comments
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Everyone expects to grind to get the better stuff in all of the content. Recently watched a player struggle through over 150+ attempts to get a ring out of VoS. There is an insurance for Lionheart, Celestial, etc. Most players will equip a +3 ring to boost stats, but if the end goal is to receive the +5, just get rid of the others and give a currency/counter for an auto drop.
All equipment that is considered "BiS" should get a function like that.
Oh... 1 other thing, make the Journals obtainable again through some other means than Zen.
That's why the idea of adding a ring exchange for some kind of currency with VoS sounds very interesting
As a tank I looted around 25 legendary rings that are useful for DPS but only a single one that is interesting for my toon. The RNG is a joke.
Edit: I never did get the ring, lucky me they nerfed it though
If you kill the gardener, you get one voucher.
If you kill the prince of frost (which is still bugged due to his rotating AoEs and can still be glitched), you get another voucher
If you kill the golems, you get three.
Five vouchers per successful run which you could use to buy the new armour and the rings in a special store like ToMM. So far, I only got two useful rings out of this dungeon. I have several ones which are useless for every role in this game.
If we could trade the current resources for rings I wouldn't even be mad if they would be bound to character because it would eliminate the RNG.
A system based on vouchers, tokens, and or Boss Kills would:
- Help the players who are leveling up and learning, and may only complete the first boss in training runs.
- Be very beneficial to the Casual player who may only have time for one run a day or week.
- Help those who play during non prime time, or just weekends only.
While I do appreciate those players who display game knowledge and skill, and can help teach and carry players through, this would give the Casual player a means to feel they can obtain (purchase with vouchers/tokens) a reward they wish for, and that it is not hopeless.Come join us on our Neverwinter Info Discord Server!There's information on how to join us, our alliance, and helping your guild.
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its not healthy when you can get the latest equipemnt with such eas like you offerd there .
And do you really think that after receiving the rings, this person will say: oh, yes, now I have the rings, so I'm seriously starting to play, I need to learn this vos. . . ?
They won't add a vendor, its a huge ad sink to generate revenue. But if the drop rate is near unobtainable, it defeats any incentive to run. And being the only current content, Its effectively dead and killing any incentive for people to actually play with such bad drop rates. So, wait for bard and hope it generates enough money for any new content, otherwise wait andbpray they add something worth playing, or more than likely yet another "rework" requiring huge investments to attain regain whatever they take away..again.
Because you depreciate everything that is added to the game. So why do you even play if you don't like everything so much?
But yes, I believe that not everything is for everyone.
Any crying on the forum don’t have any real effect on anyone.
Or let us trade rings with people from party we finished it.
So many times my melee friend got ranged ring already, and I as ranged got melee ring, we would happily trade.
> No matter what level of endgame player you are there is a struggle we all share. That being the RNG of ring drops from Vault of Stars. We are all going for a legendary ring drop which has a hard drop rate. Most of us will be spending a lot of resources of scrolls, potions, and tears of bahamut to get a clear for Vault. This is a sacrifice that we all must face so we can get the potential reward but with the drop rates being so rare and so many legendary rings it is hard to get the one you want.
>
> That is why if we had a Vault of Stars Vendor then most players would see a light at the end of the tunnel. The vendor could have all the rings in display and every time you beat the dungeon you get a currency to trade into him. This would be a way that I know if I run for example 80 Vault of Stars (40 a piece for each ring) then I know I will be getting my two rings that I need for my character.
> I know this isn’t anything new due to the existing vendors for TOMM and Zariel. Players are more open to run these dungeons because they know there is two ways of getting the prize. They can get lucky from RNG and get the potential chance of their weapon or they can run the trial enough to get their weapons.
>
> This should be implied inside Vault of Stars so we can have multiple ways of getting our rings like these previous endgame trials. This would be more effective in my eyes than changing the difficulty. I understand that endgame needs to be at a certain level of difficulty to test that level of player and see if they can adapt and survive the dungeon. However you have a range of players who can do this dungeon from bare minimum running with certain groups to maxed out OP characters running this dungeon. These rings can help some players fill that gap between decent to great players and with the vendor this would help them solve that issue.
>
> I want to always think of ways to help players grow and this would be a huge stepping stone to help players do better in all other content as well if they got their rings. I hope a lot of you agree and maybe we can some traction to see if we can get a vendor added into the game!
>
> Thank you all,
> NickthePaladin
I 100% agree with you. It's much more welcoming when in like 10 attempts you get a legendary ring
New World seems more promising though.