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DIVINITY REGENERATION CLERIC

themoorethemoore Member Posts: 69 Arc User
edited June 2021 in General Discussion (PC)
Since Stamina regeneration is in the stats why is divinity regeneration not in the stats?

We need to see this fantasmal forte stat, that actually as many members Timed with timer DOES NOT EXIST

So OPTIONS:
1) make it a real thing, don't show something that does not really exist, make it work and put it in the stats (better would be to give us the regeneration of healer cleric back, worked way better)
2) put some other stat that really works (if you cannot make divinity regeneration work)

I do understand that with all the combat rework there has been many problems and all. But it is necessary for us healer clerics to not be fooled and treated as a second class game players.

Comments

  • datarider#1036 datarider Member Posts: 221 Arc User
    3rd class... tanks are the 2nd class with their hamster shield :D
  • callumf#9018 callumf Member Posts: 1,710 Arc User
    themoore said:

    Since Stamina regeneration is in the stats why is divinity regeneration not in the stats?

    We need to see this fantasmal forte stat, that actually as many members Timed with timer DOES NOT EXIST

    So OPTIONS:
    1) make it a real thing, don't show something that does not really exist, make it work and put it in the stats (better would be to give us the regeneration of healer cleric back, worked way better)
    2) put some other stat that really works (if you cannot make divinity regeneration work)

    I do understand that with all the combat rework there has been many problems and all. But it is necessary for us healer clerics to not be fooled and treated as a second class game players.

    Agree - my clerics divinity seems to take ages to refill the bar. I guess it makes for more skillful healing and dps, but it really is a bit slow.
  • greywyndgreywynd Member, NW M9 Playtest Posts: 7,152 Arc User
    Press TAB.
    I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
  • armadeonxarmadeonx Member Posts: 4,952 Arc User
    edited June 2021
    I totally agree - they've made it so that the only heal power you can use is healing word with Intercession as emergency backup.

    If someone is outside the radius or on the floor waiting to be rescued, you can't give them healing until your divinity is full again or you lose the benefit of the class feature Overflowing Spirit (25% boost to healing).

    On arbiter, you can increase divinity via your at-wills - they need to allow devout healers to generate extra divinity via at-wills to open up the option of slotting other encounters, or increase it via Light of Divinity (tab function) so it adds instead of the current subtract.
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  • armadeonxarmadeonx Member Posts: 4,952 Arc User
    greywynd said:

    Press TAB.

    You're thinking arbiter - tab on devout puts out a heal and uses divinity instead of increasing it.
    Please Do Not Feed The Trolls

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  • greywyndgreywynd Member, NW M9 Playtest Posts: 7,152 Arc User
    I still use the Eye to pick up the fallen on my cleric.
    I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
  • rockster#6227 rockster Member Posts: 1,860 Arc User
    I use that too. I've used the lath buff along with a soulforged for a very long time as a means to get myself out of trouble, and now I'm playing cleric again it is proving a very useful tool to help a team heal in a difficult moment. I swap the Eye to main artifact in places where I know there is a risk of one-shotting going to happen but I won't be able to get to them, like in Lostamouth in the lava or on the electricity in last boss in LoMM or when the spheres land and stay on them in the last boss in CN. In those places you can't get to them and revive without getting killed as well so it's a great thing to have.
    Apparently pointing-out the bleeding obvious is a 'personal attack'.
  • themoorethemoore Member Posts: 69 Arc User
    greywynd said:

    Press TAB.

    funny, for cleric healer it does not work with tab anymore! it used to, and was depending on each individual to know when to press it. was fun. now we just wait for it to fill.
  • armadeonxarmadeonx Member Posts: 4,952 Arc User
    Let's bear in mind that the new Bard class will be able to queue as healer. The devs (imo) will deliberately keep down all other healers to boost the attractiveness of the Bard - for appx 18 months, then it will suffer a series of nerfs aimed at its best skills.
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  • callumf#9018 callumf Member Posts: 1,710 Arc User
    themoore said:

    greywynd said:

    Press TAB.

    funny, for cleric healer it does not work with tab anymore! it used to, and was depending on each individual to know when to press it. was fun. now we just wait for it to fill.
    yes we used to be able to hold down tab as healer to regen, now we cant.

    I hated holding down the tab key, that was a terrible piece of boring design.

    JUST make divinty refill a 1.5 or 2x its current speed, simples.
  • armadeonxarmadeonx Member Posts: 4,952 Arc User
    I would like at will attacks to add 1% divinity per strike too...
    Please Do Not Feed The Trolls

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  • froger#9967 froger Member Posts: 616 Arc User
    +1 to something to increase divinity regen as a stat. Forte doesn't seem to do much.
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