As most of us know, running around the Stronghold gives you 400 Influence a day. Each toon can also run Marauder's once a week for another 600 Influence. One can also purchase Influence Vouchers off the AH at exorbitant prices (or if you're lucky, they'll drop from boxes). With these few options it is near impossible for a guild to gain Influence at an okay speed. Trying to find enough people within the game to run Influence runs with is already tough, but now that a lot of people have left the game (OR are too new to understand/complete them) it is seemingly impossible. Every time my current guild tries to level up, we are solely waiting on our Influence amount. We will then wait for what is starting to stretch into months until we can complete a goal JUST based on the Influence.
So what do I suggest? Well, there are a few things I could think of as a solution. Maybe the Influence amount a day running Heroics should be higher (not 400 but something more practical like in the thousands?). Maybe allow another way to gain Influence through grinding that is uncapped? Maybe bring Siege back so people can grind for Influence vouchers there (even though the amount of Influence is ridiculously small since being nerfed awhile back). Maybe the amount of Influence to level up things should be reduced??
It is hard currently in the game to create a guild. Yes I understand there are plenty of level 20 guilds out there currently...but does that just mean it is an avenue we cut out completely for any new players? Essentially ONLY joining old guilds is possible at the moment? As a guild leader myself it has become exceedingly frustrating to come on everyday to run my own Influence runs, but have no one else in the guild run them (except for a small fraction of the guildies). I am hoping sometime soon Influence can be modified to reflect how the game is now/how little people can join up for Influence runs nowadays.
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Comments
Stronghold construction costs have always been high/difficult so I think it would be fair to drop the costs now, especially as Cryptic have now significantly reduced the effectiveness and value of guild boons.
Originally, an 8k boost to any stat was absolutely huge so everyone wanted it - these days, the 3k boost is not worth the massive effort required to obtain it.
One way to encourage newer members to run influence (preferably in groups organised by higher ranked members) is to let them know guild marks can be exchanged for rough AD. Players that can't yet effectively run epic content, struggle to cap their daily refining limit.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
I also think maybe some kind of conversion system put in place is another idea, being able to convert one type of stronghold currency into another, maybe a system like the ZAX where players game-wide can put stronghold currency into one place and convert it to any other stronghold currency taking a small loss in the process. Or just some plain and simple straightforward system where you go to an npc in the stronghold and directly convert. Dunno. But either idea would allow guilds to take currency they have an excess of and convert it into something they desperately need to level up at the time.
the suggestion is still valid and was not targeted to only you..
I have about 6 toons I invoke on, mostly to work on earning the rare coal ward drop - but those are account bound, so not relevant to an AD earning discussion.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
From Heroic( daily) = 400 influence
Marauder ( weekly) = 600 Influence
From quests.. Like baraks - complete x4 HEs in Well of Dragons = 100 influence
From Explorer guild structure - collect items from Masterwork charts = 100 influence.
From Stable - participate in race like stuff ( never done) but I assume it's also gives 100 influence.
From temple - Claim item from Malaborg Castle - ( after end boss, in right to reward chest are pile of books) - 100 influence.
Also vauchers. Either from Stronghold lockbox, or Dragon Flight or simply buy from AH/ZEN.
Also temp vendor which generate Influence..
If you compare to how you have to generate shards like Heroic, dungeon and adventurers, the Influence gains stop looking so problematic.
Now even lets say staff add extra way to generate influence or shards.
The problem is that, guild is never meant to be upgraded by few players, it's guild level task. That is not like 5 players can't upgrade stronghold to max, but that it will take a looong time.
But now look from new players view point. What the point for me to do these stronghold content if they are outdated? They give me no benefits. Gear in stronghold outdated, content itself outdated. And in the end there are countless max out strongholds.
As long there are not big stronghold rework and make it's content more interesting and more rewarding, then players will simply move to guilds who are max upgraded.
“The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
Gustave Le Bon.
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