Lately I was discussing about the new campaign boons with my guildmates. Everytime a new guild member joins the guild we discuss about about the path of the growth of each player. Everytime we talk about the campaign boons we all reach the same conclusion. Once a character reaches the 3 master boon points, the player can stop progressing with the campaign. This because anyone can cap the power without the need of 25 boon point (5% total stat). None needs the % stat boon just because it's worthless. Now people who complete all the campaign are called "stupid". Seriously, explain me the use of those stupid % boons. One entire campaign gives 1% stat. 1 month of playtime gives only 1% stat. Are you serious?
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Why they couldn't have gone with at least 0.5%, I don't know. Maybe now that CW has left, they will reconsider such extreme nerfing.
On the subject of Power - bear in mind that healers & tanks don't get the power forte - power is essential for healing.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
I hope they can find a solution towards this problem.
Forte is something I still don't understand. What's the use of raising random stats you sometimes don't even need? My tank needs defense, awareness, critical deflection and HP. Instead, I get a useless offensive stat raised.
point in case my ranger has all boon points available
my rogue was built after combat changes it has enough boons to get the second master boon cant be bothered to farm legacy for that char as not worth the hassle