Will you ever be able to buff them?
2% dmg/deflection debuff to the enemy every 30-45sec for the 10sec = Who is it for? Does HRs really need this trash?
The influence of the Fey has warped your weapon, causing it to twist and bend for foes and empower you (back in the day, it worked the same as indicated in the tooltip).
Even if you can spam the Daily on CD, it's still locked to 50% uptime, how it can be comparable to other enchants?
Terror in the same boat. And root has no effect on CC immune targets.
Look at Holy Avenger (consistent 66% uptime) and Bronzewood (locked to your encounter powers cooldown), they are simply balanced.
and Frost/Bilethorn like enchants has no cooldown lock at all.
Comments
I won't say what I'm using now as they'll probably get nerfed too in an act of "balancing"
"Well if they ALL suck then nobody's losing...!"
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Too be honest, with the amount of negative backlash that usually comes with ANY adjustments to the higher priced items its probably a much safer bet for the team to just leave them as is, even if they are unbalanced.
Warlock and Wizard DPS paragons are literally dependent on Bilethorn enchant. Generally, Bilethorn is the only enchant that causes a noticeable change in the log. Well, to correct myself - a lot of enchants does DoT which disables Lostmouth Vengeance... so a lot of enchants actually knocks down your damage output on specific builds. Vorpal is invisible, but still can be beneficial if you are not capped without it.
For DPS class in armour slot it is Barkshield - even if the HP shielding is not exactly potent, nothing else gives you the right bonus.
But sure, for daily running around you can gain some benefit in having Negation, Shadowclad or Bloodheft.
Tanks benefit from Lightning (to grab aggro in dungeons) or any debuff ench in offence slot, for armour I prefer Elven battle - reflect damage does not do much, chance to do a spark or fireball is useless, both the negation and shadowclad can lose stacks when you need them (and as a tank you surely do not want any chance to disappear .)
Healers... I would say either some debuff or Vorpal? (def is similar as for the dps class)
The main problem is that those enchants give IL, but have no combined rating. By using r14 you are losing... how much is it? 0,8% to every stat? With that, in capped content, you often can perform better with no enchant compared to having some useless one.
Vorpal and Barkshield for Healer class;
Elven Battle and Bronzewood for Tank. If I had an OP with Healer and Tank loadouts, I might use Holy Avenger and Negation, but I no longer have the interest and time to create another character. Just a delirium ...
Oh well