One of the biggest problems with PVP is the fact that PVP is one sided. DPS are tankier than tanks and they put out a lot of damage and tanks can not defend themselves nor kill anybody because they are too weak. For anybody who played DnD know that tanks especially Paladins should be a lot stronger than what they are in this game. And you want to know no tanks play PVP. Tanks are so weak, they can barely finish their solo daily quest.
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Since they have accuracy as their forte and pop watermelon sorbet... It makes them DO MORE DAMAGE when you deflect their attack which us really stupid.
But yes Gfs get way too much so gain from taking hits on their shield its far too good.
Ranger isn't "tanky" exactly, its got better survivability than rogue does but its still squishy. Rangers don't get focused as much by most players because rangers can do really high damage near constantly and have a lot of annoying interrupts, they effectively have 2 back to back rotations with a roughly 5 second gap afterwards, and their at wills hurt. They essentially intimidate players into not targeting them and make them panic.
Tanks are something that is historically bad for PVP's health to make strong, I'm not sure what the solution to this issue would be though.
Everytime the devs swing the balance pendulum in favor of tanks or lower average player dps significantly, we end up with tons of players for all classes who run low skill bruiser builds and classes who get best of everything and become op, a good example right now of this is fighter.
Tanky eras and low average player skill often result in there being too many of these builds in the que at a time and cause more boring stalemate matches where the bruisers don't have enough dps to kill eachother or to do focus clearing properly. This also puts a lot of unnecessary strain on the minority of players who build more into dps, they end up having to try to do all the killing on their own, its not supposed to be a one person job.
We also see similar issues with too many healers being present in the que.
Shadowclad nerf reduced the severity of those above issues I mentioned, but we still seeing this issue some.
PVP Rogue,
--[----- "Your friendly neighborhood spawn of Satan." -----]--
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Main Character: Hurricane Marigolds (Rogue WK & Assassin)
Ingame Handle: trgluestickz
Discord Name: Hurricane🌀Marigolds#2563
Guilds: She Looked LVL 18 & Essence of Aggression
Alliances: Imperium & Order of the Silent Shroud
Platform: PC
you can have a look at video here:
(www.twitch.tv/videos/1003795274)
or go to Twitch TV and search for MiniMi007 streamvideo on 28 April 2021
at least you can see the fighter when he hits you lol , Rogues have 1million HP combo which with hatefull knifes daily etc - the thing is you cant defend it or even see them coming as the do this from stealth ....
many things like this tht cannot be justified or explained away
I am ok with Giving GF more shield- but take from him at least 30% of his damage because this is just crazy.
Fighter does not need a nerf.
The fighters who made it to page 1 with abnormally good K/Ds and win rates on PC and Xbox are far from being best of the best players and far from being mistakeless.
PVP Rogue,
--[----- "Your friendly neighborhood spawn of Satan." -----]--
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Main Character: Hurricane Marigolds (Rogue WK & Assassin)
Ingame Handle: trgluestickz
Discord Name: Hurricane🌀Marigolds#2563
Guilds: She Looked LVL 18 & Essence of Aggression
Alliances: Imperium & Order of the Silent Shroud
Platform: PC
PVP Rogue,
--[----- "Your friendly neighborhood spawn of Satan." -----]--
----------------------------------------------------------------
Main Character: Hurricane Marigolds (Rogue WK & Assassin)
Ingame Handle: trgluestickz
Discord Name: Hurricane🌀Marigolds#2563
Guilds: She Looked LVL 18 & Essence of Aggression
Alliances: Imperium & Order of the Silent Shroud
Platform: PC
A hypothetical example of how to do this would be removing stealth loss upon taking damage, shortening WK's stealth gage a little bit, and increasing rogue at will dps. In exchange for a little bit lower encounter damage and significantly less daily damage for example.
Other option is devs increase player damage by a lot again so burst damage with a long wait becomes competitive at a similar skill req to the good sustain classes. Another super high player dps meta would get more hate than giving rogue the ability to keep hitting with something strong inbetween rotations, because many people don't like being one shot or one-rotated.
Player dps in general is a bit on the low side right now, several classes are reliant on 3k mounts to make up the difference. Self healing being strong and super strong healers are one of the obstacles to getting rid of one shot mechanics, or in current case, one rotate mechanics.
PVP Rogue,
--[----- "Your friendly neighborhood spawn of Satan." -----]--
----------------------------------------------------------------
Main Character: Hurricane Marigolds (Rogue WK & Assassin)
Ingame Handle: trgluestickz
Discord Name: Hurricane🌀Marigolds#2563
Guilds: She Looked LVL 18 & Essence of Aggression
Alliances: Imperium & Order of the Silent Shroud
Platform: PC
> +1 to this- they came back to game and trying to go Turtle mode as it was in previous modules and it is just not possible for now. I know if they change their builds and set their eq/builds- they will be top1 page characters.
Yup the only reason they aren't tanky is because they dont have enough defensive stats and still think they can hide behind an infinite shield and two shot people.
If they only respected their character.. I had to do that on my barbarian lol. Now I'm an 800k hp and 50k defense barbarian. Its alot better to play.
In terms of classes only:
i would give Paladins & Clerics a viable dps path
If you want to start nerfing classes there are many things that would have to accompany those nerfs..
The last season leaderboard shows that a ranged class is doing best overall right now .. so if u really need to nerf a class its control wizard but i will not promote that or support a nerf as such
a ranged class should never be top dps overall because its ranged - no need to explain more
to play a melee class well takes alot more skill than ranged
Thats why there are very little barbarian and Fighter and Rogues on Page 1 of the PVP leaderboard
Even though the leaderboard is broken to some extent, the ones tht are on page 1- 4 is in general regular pvpérs and good players who are ranked in top 10% most seasons