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SOULFORGED ADDING REVIVING SICKNESS not fixed

datarider#1036 datarider Member Posts: 221 Arc User
I came to the game in the begging of mod14 and it was a bug before that time, I think - its around 3 years.
I play Cradle. Last boss one shots me with unknown strike w/e.
My Soulforged gets me up, I heal myself, no problem...
Revive sickness = 4 :D WHY? This is happening a lot - added stacks on the revive sickness when I died only 1 time. Usually its 2, but sometimes its 4 stacks out of nowhere...

/why you removed my post? is it fixed already?! - thats how you fix bugs haha you remove the report :D /

Comments

  • datarider#1036 datarider Member Posts: 221 Arc User
    also the guild boon that reduces the effect of reviving sickness seems to not work - at least my power and hp doesnt change, when I make it active :( scaled or not scaled /bbz is not scalled, I think/
  • pitshadepitshade Member Posts: 5,665 Arc User
    You have to have the boon active before you get the Revive Sickness.
    "We have always been at war with Dread Vault" ~ Little Brother
  • datarider#1036 datarider Member Posts: 221 Arc User
    pitshade said:

    You have to have the boon active before you get the Revive Sickness.

    had that suspicion :D thanks
  • rockster#6227 rockster Member Posts: 1,860 Arc User
    I'm getting usually 2 skulls for just the one self-revive. I use soulforged (max rank) and the Lath set if that makes any difference. I just finished a CN a couple of minutes ago and bounced back on my own during Orcus and got 2 then tried to revive someone and died and someone used a mass scroll and I had 3 skulls in total on finish. I've been noticing I get 2 from self-reviving quite often.
    Apparently pointing-out the bleeding obvious is a 'personal attack'.
  • mongol69mongol69 Member Posts: 447 Arc User
    It's been that way since mod 16 dropped.
  • datarider#1036 datarider Member Posts: 221 Arc User
    #neverforget my notworking enchant
    got x3 in fbi last night :D
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,410 Arc User

    I came to the game in the begging of mod14 and it was a bug before that time, I think - its around 3 years.
    I play Cradle. Last boss one shots me with unknown strike w/e.
    My Soulforged gets me up, I heal myself, no problem...
    Revive sickness = 4 :D WHY? This is happening a lot - added stacks on the revive sickness when I died only 1 time. Usually its 2, but sometimes its 4 stacks out of nowhere...

    /why you removed my post? is it fixed already?! - thats how you fix bugs haha you remove the report :D /

    If you are talking about this thread, it is not removed.

    https://www.arcgames.com/en/forums/neverwinter/#/discussion/1260048/soulforged-adding-reviving-sickness

    If you added a post to that thread for the purpose of bumping it up, it is not allowed.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • datarider#1036 datarider Member Posts: 221 Arc User
    well...I know that, thank you. and as you can see - it wasnt me, who added it... :D
  • xenocide#6577 xenocide Member Posts: 228 Arc User
    An addition to this thread, I've noticed that if your killed by an attack that knocks you up your soul forged will revive you only to be killed by the fall damage.
    Not sure if this is a bug or not but it is something that should be looked at.
  • datarider#1036 datarider Member Posts: 221 Arc User
    it should be bug, because you dont take dmg 2 secs after it revives you, I think.. ITS ALL A HAMSTER BUG
  • rockster#6227 rockster Member Posts: 1,860 Arc User
    If soulforged revives you, it revives you from whatever damage killed you, so you should not be dying from that same damage again afterwards. If the issue is that the fall afterwards is adding extra damage on top of the damage that initially killed you (I'm not sure I really understand this is happening but if this is what's being said) and your remaining HP's are now less after revive than the fall damage you are getting which is now resulting in a second death, then one way to deal with this is to use the Lathandar set, I know it's an old set with lower stats but I find the set buff so valuable that I would not be without it. It's just too good if you're using soulforged anyway. Lath set buff (neck, waist and Eye of Lath artifact) gives you 50% HP's on revive, not only this but it also gives 50% HP's to all your teammates as well. When you team it with a soulforged of any rank and self-revive, you get half your HP's back which is more than enough to get yourself out of any horrible situation. If the fall damage is indeed secondary to the damage which killed you, this would fix that issue because you would have enough to stay alive through it where what the soulforged is giving back on its own is not enough. I used this combination for years on my CW just because I found it so useful to me while soloing (along with a nice bonus to the team when in groups), and now as a Cleric healer spec it amounts to an extra heal for the whole party in times where everything is suddenly going to cr@p and allows everyone to keep going and often finish a boss successfully.
    Apparently pointing-out the bleeding obvious is a 'personal attack'.
  • pitshadepitshade Member Posts: 5,665 Arc User
    Dying from fall damage like that has beem a thing since the earliest days of the game. You could get the double death at Draco, the final boss of original Castle Never when the hands would knock you straight up. You can still see the mechanic at work with Villithrax, the Whispering Caverns dragon, which is a clone of "Draco."
    "We have always been at war with Dread Vault" ~ Little Brother
  • datarider#1036 datarider Member Posts: 221 Arc User
    "Your armor defies even death, preventing all incoming damage for a short time when you are in dire need."

    you shouldnt take dmg for a period of time after the initial revive... or Im not understanding their english :D

    as I said - all kinds of hamster :D also - dont need gear advice, thank you - this a bug forum {}
  • dillygirldillygirl Member, NW M9 Playtest Posts: 322 Arc User
    edited June 2021
    Agreed this is a bug that has been there for years and is still ongoing.

    Instead of Lostmouth set, I use the angel of protection companion power. It gives you a shield when you are revived.
  • mongol69mongol69 Member Posts: 447 Arc User
    Had a budget alt helaer using lathander set with soulforge for farming mod 11 to 15, since mod 16 soulforge has been broken. Ended up trading it out then since devs never addressed the issue back then.
  • rockster#6227 rockster Member Posts: 1,860 Arc User
    I'm still getting the extras.
    Apparently pointing-out the bleeding obvious is a 'personal attack'.
  • datarider#1036 datarider Member Posts: 221 Arc User
    guess what :D
    still not fixed...
  • dillygirldillygirl Member, NW M9 Playtest Posts: 322 Arc User
    I guess we gotta try the new version on Tuesday to see if it's fixed
  • dillygirldillygirl Member, NW M9 Playtest Posts: 322 Arc User
    it's not fixed, new version is even worse and applies for more people.
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