A suggestion: I feel as a returning player ( a new player would have the same) that I will never catch up to long time players in terms of campaigns. I would have to play for years to get all the legacy campaigns done and then I still never get to the new content, it feels like sometimes. By the time I get to what is current today, there will have been who knows how many new modules launched.
If the time gate is removed from legacy campaigns, (give me the first batch of quests, finish those, get the next batch, don't make me wait a day or a week for the next batch) players could at least devote a long time to finishing those and get current with the content. Sales of skip tokens would still be viable since even with no time gate, it is a lot of grinding work to finish up the campaign but at least you have a choice.
Some times it feels like if you have not been playing the game uninterrupted since 2013 there is no point for a new player or long time away player to even bother starting since they will be perpetually in a state of catch up that they can never achieve in a reasonable amount of time.
0
Comments
You can do dread ring sharandar iwd underdark chult barovia undermountain elemental evil all at the same time on one day until you reach the time gate for each of those.
If the game was locking you to do campaigns chronologically - then yes i would be with you that it may feel like forever before you catch up to current players - but this is not the case.
and as modules become older they usually get easier to complete - just look at the voninblood you need for SKT to unlock the boons now and as to how much you needed when it was the current module.. (it's still a lot imo but its way less than before).
Also consider the option of Genie's Gifts if you can acquire them.
In campaigns like that one, I'd rather they increased the amount you get from weeklies than lift the limit on the number you can do.
2. You can buy out the campaign. i.e. paying for not playing.
3. You can do multiple campaign at the same time.
4. It does not take a year to finish them all.
5. Yes, campaign can be weekly gate and you can kind of overcoming the gate issue by multiple campaign at once. i.e. campaign A is gated this week, do campaign B, B is done for the week, do campaign C and so on.
6. Many catch up fast enough. However, finishing all the campaign (which is easy part) does not mean you reach end game at all.
If you have the time you can run them in batches based on your current TIL/capability but you should be up to Avernus within 4-6 weeks and have a bunch of boons to show for it as well as newer gear.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Very few players will have time to do the dailies from every campaign but it is really nice when you finish one completely and have a little sense of accomplishment.
For me I feel like it would make the game feel just a little bit cleaner, being able to hang around in a zone for a while, as I work my way through that campaign. Instead of having to jump through zone to zone to zone to get a 3 - 4 quests done in each area.
It could really help newer players get into dungeons like Fang breaker island, and other dungeons that are burried deep into a campaigns progression, without having to wait through 2 months worth of dailies.
I think an idea that gives players a reason to play is a good one.
I took me just about an hour and half to get thru the intro, and do the weekly haul in New New Sharandar on my rogue. Paladin will take longer since the combat rework(I know, I usedtacould main a pally, and now he get to sit cuz hes not as fun to play anymore).
I also think the shattered diamonds drops from the new campaign should be way higher, or the amount needed for the new "juma" bags be lowered significantly. The stuff you get from them is basically trash...