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Comfort for Cowardly Dogs - inconsistent quest status indication

hexngone#5489 hexngone Member Posts: 370 Arc User
This issue is one of consistency of interface implementation, the goal of each set of event quests having the same pattern of user interface to avoid player confusion and frustration.

There are two different expectations not met by the current version of this quest.

1) There is no visual indication of the dog 'lifetime'.
-Expected Result - When I approach a dog to pet them, I expect an indicator (similar to the spy lifetime indicators in Blackdagger Ruins) of the Time to Live of the NPC before I click on them. If I interact with an NPC dog close to end of life, I expect my action will cause his life timer to pause until my interaction has completed.
- Actual Experience - I occasionally walk up to a dog, full green health bar, click on them to begin 'comforting' them, and as the 'petting' indicator bar fills, the dog disappears from the screen and I get no credit for the action.

2) Once the required number of dogs have been 'comforted' there is no indication (aside from the sound/journal/HUD display) that the quota is filled and interacting with another dog is a waste of time.
- Expected Result - Once the 5 dogs have been comforted and the quest requirements fulfilled, I expect the "Press F to interact" prompt to turn Red and prevent interaction (this is similar to Harvest Festival Pumpkin gathering).
- Actual Experience - After the quest quota is filled, the dogs still whine, and the 'Press F to interact' prompt is still live and permits me to comfort them without reward.

Please try to be consistent with the mechanics of each of your events to avoid player confusion and frustration. Thanks.

Comments

  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,451 Arc User
    edited February 2021


    2) Once the required number of dogs have been 'comforted' there is no indication (aside from the sound/journal/HUD display) that the quota is filled and interacting with another dog is a waste of time.

    A completion pop up on the screen is not enough to tell you it is done?
    The task indicator "Comfort for cowardly dogs" with (4/5) under the mini-map does not provide additional hint?
    Post edited by plasticbat on
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • hexngone#5489 hexngone Member Posts: 370 Arc User
    @plasticbat it doesn't seem like it was sufficient excuse to prevent the implementation in the Harvest Festival/Halloween event, why should it be here? Also, the sound accompanying the task completion banner does not always trigger. When one is doing 4 things at once, and with multiple characters, sorting through a long list of Legacy quests in the PE category of the Journal just to checkmark the event quests just doesn't happen. If they were in the General category, like so many others are (that are in their own instance and not PE) then that would be much easier. Perhaps there should be an EVENT category in the Journal so they are not jumbled up with everything else? But I digress ...
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,451 Arc User
    edited February 2021
    I have done 6 characters and all have multiple tasks (each have over 110 uncompleted quests) and all got their ox. Yes, I did too much pet without any issue. I basically can tell if the petting failed. Yes, it may be just me and I digress too.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
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