This past week, during several alliance Marauders runs, players experienced sudden client crashes (the automatic restart green button panel appearing). On Sunday, for the 7:30 EST run, 20 out of 24 players were thrown out of the instance.
Since the combat changes, the intensity of enemy attacks has also increased, most notably the long parade of mobs heading for the stash, often from more than one portal simultaneously. Although it certainly makes the game more exciting, perhaps this is more CPU/process activity than your servers (and our clients) can practically manage?
Sadly, because we were in the middle of 'protecting the stash' none of us noted the crash ID number outright to add it here. In this case it was in the Tyre's Paladium stronghold.
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Blood Magic (RELEASED) - NW-DUU2P7HCO
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