I've found that some stat sources that are (apparently) supposed to go to the 40% 'other' category are going to the main 50% category:
Mount Active Bonus goes to the 50%
Companion Active Bonus goes to the 40%
but Companion gear and Runestones go to the 50%
I've not tested the Companion Enhancement powers as they only activate in combat and I didn't have time.
Thanks
@cryptic39#8917 @noworries#8859
Please Do Not Feed The Trolls
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Going from @noworries#8859 original comment:
"Total percent of rating stats is 90%. Up to 50% can come from ratings, the rest comes from direct percentage sources such as boons, ability scores, racial bonuses, companion powers, player powers."
Surely Mount Powers fall into the same category as Companion Powers, especially as Mount Powers are as much a 'direct percentage source' as the companion version. Unfortunately there was an incomplete breakdown of allocations in the post but there appears to be no logical reason why they would/should be treated differently - hence reported as a bug for the devs to look at.
As for companion gear, it seems illogical that some stats from a companion go to Ratings and others go to Other. Of course, this was not included in the original info either - and I've just searched through all of noworries posts to make sure it wasn't added later.
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If you are trying to say it's deliberate, please tell me where you've heard directly from the developers that this is the case. If not, lets see if one of them can reply and say whether it's WAI or not because I didn't post this just to debate with someone who has no more factual info than me.
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Im trying to illustrate the stat system for you, so that you can understand the difference between a RATING and a PERCENTAGE* source.
When you say "mount powers" i guess you mean mount equip bonuses.
As you can see in the last image I posted, there is nothing in the mount equip bonus tooltip (or the noworries quote you posted) telling you that these RATINGS are direct PERCENTAGE* sources.
Mount equip bonuses provide RATINGS (capped at 50%, max based on your itemlevel), and are not direct PERCENTAGE* sources.
Summoned companions provide RATINGS (capped at 50%, max based on your itemlevel)
Companion gear and runestones also provide RATINGS (capped at 50%, max based on your itemlevel), and are not direct PERCENTAGE* sources.
Active companion bonuses are direct PERCENTAGE* sources. These show as X.X% in the tooltip. % = percent.
Summoned companion powers (the Tutors "Class in session" +5% combat advantage for example) are direct PERCENTAGE* sources.
To easily spot the difference between a RATING (capped at 50%, max based on your itemlevel) and a PERCENTAGE* source, look for the "%" symbol. These show as X.X% in the tooltip. % = percent.
*Adds to the possible 50% from RATINGS, up to max 90%. Often mistakenly reffered to as "the 40%". There is no cap to direct percentage sources.
PS as I can see we found the one person, that find this new system easier than the previous one
But not all companions were percentages. E.g. the baby deep crow at purple had 6000 power and many other had numbers instead of percentages.
Maybe you're not getting the actual point I'm making: It seems very odd to me that they'd arbitrarily pick one set of active bonuses to go to 50% and the other to go to 40% when they are essentially the same thing: external stats from a paid 'add on' that needs upgrading to Mythic.
So yes, I understand that you are trying to tell me 'it must be intended as companions are percentages and mounts aren't' but that is an assumption on your part. It may very well be the correct assumption, but as it's such an arbitrary division and no developer has made any comment on where and why mounts are placed in a certain category, perhaps we can just let them tell us if it is intended!?
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I would've much preferred they'd not divided stats at all, the only logical explanation I can think of is that it's to further increase the importance of mounts and companions.
But if they had to do that, a simpler way would've been to say "everything on your character goes to the 50% and everything else goes to the 40%."
And if the devs can make a statement in a youtube video about how something works, I really don't understand why they cant put a full set of notes in text form on the forum. I mean, if you're going to put in a convoluted system (as per the diagrams from wilbur) and call it simplified then at least put a full set of reference notes on the forum where people can get the full information.
Not that the majority of players check ANY sources external to the actual game, I feel sorry for the more casual players that just look at the game and are utterly bemused by what's been done. It shouldn't be left up to guild leadership to try and teach players about the ins & outs of 'this years hot mess'.
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In regards to the companion gear and runestones on gear going to ratings is because they give the companion he stats not our character, like back when we had bonding runestones if you had no bondings equipped and your active companion wasn’t an augment type, companion gear/runestones only effected companion giving your character no stats. There has been no change there, just now bondings are gone and all companions give 100% of their stats to your ratings.
In regards to mounts, not sure why they decided that, Also have No Idea why they decided to not have equal gain to ilevel and combined ratings when upgrading so your not lowering most of your percentages, when that specifically goes against one of the reason given for having this update in the first place.
Has anyone seen the devs give a reason why they decided to split the stats into two areas with individual caps?
I don't really hold out any hope that they'll answer as they've been in hiding for weeks (probably also busy putting out all the fires they started too).
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They divided mount and companion active bonuses into two different sections so it would be easier for new players to understand their stats when scaled...
Doesn't sound like hogwash at all, does it?
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it's absolutely not intuitive atm. I'd be really interested to see just what percentage of players do understand how stats are working right now.
if newbs wanted to know what stats were for various zones the easier way would have been to keep it like it was and just have a separate bar like they do now showing what you needed to meet stats where ever you were at that time. plus or minus. this is just baffling.
yo dawg we heard you like confusing so we put some confusing on your confusion to befuddle a little bit.
What I don’t understand, the majority of the problem would disappear if this just had everything that gives item level and equal or greater amount of combined ratings so you are not losing your scaled percentages when upgrading to a higher item level. And the devs won’t even comment that it’s a issue. Everything about it is just ignored
> i play a Rogue on xbox.My stats special crit sev crit strike and acurracy always the same,wether i am in combat or stand still.Goristos helmet and the ribcage armor do not stack.whats the issue?
Do you have enough dps? They only provide the buff when you hit for over 10% of your total hp. Also it only lasts a couple of seconds are you pulling up the stat screen up fast enough to see it? There no way on console to attack and have stat screen up on consoles as far as I know. Please tell if their is.