I have said it before. The current system is fundamentally broken. It is just not right when the best thing to do with your shiny new gear is to remove it.
(edit: note that this only applies to scaled content when you are above the cap).
Here is an example. Those are my stats when I enter the Cloak Tower - out of combat - no buffs. On the left are my stats with all my gear. Then I remove 4 of my 5 mount collars and get the stats on the right.
As you can see, my damage stays the same, but with the exception of Critical Severity, all my percentages go up. (And the reason critical severity went down was that one of the collars gave a bonus to that).
In other words, removing gear made me better. This is just wrong.
I enjoy having a sense of progression. ...nonsense like this takes it away.
It is almost as if you do not understand that many players are motivated by a sense of progression - In fact, I would call that one of the core themes of D&D.....the endless loop of improving your skills and your gear.
This...this is something else, altogether.