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Respawn Rate Adjustment

Okay, so the combat changes are live. Since somebody decided that combat needed to take 10 times longer (game developer prerogative even if I don't like it) can we adjust the enemy respawn rate in adventure zones?

Example: Rothé Valley's Slave Escort mission. Now it takes way longer to take enemies out, and by the time you make it, assuming your escortees survive, you have respawns from the last clear slowing you down further.

This was on a lv 63 Wizard with 20k IL, max quality crafted lv60 +1 gear and enchanted with R8s (mostly Black Ice and Draconics.) Not poorly geared and not poorly played, so far as I can control. Not overcapped, but a decent build of over 75% Power.
Call me El, she/her only. Currently Professions-only until the next combat change fixes this mess.

Comments

  • greywyndgreywynd Member, NW M9 Playtest Posts: 7,083 Arc User
    I can't recall the last time I had to clear a mob doing Freedom Pass. I tend to aim for the escapees that don't have mobs around them and I move through areas without aggro-ing the mobs.
    I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
  • eladonwarps#6040 eladonwarps Member Posts: 97 Arc User
    Aggro range seems to be different than before. This area doesn't scale the same as before, and moving through without aggroing patrols doesn't not appear possible.
    Call me El, she/her only. Currently Professions-only until the next combat change fixes this mess.
  • ultramath#3953 ultramath Member Posts: 143 Arc User
    edited January 2021
    Agreed with OP. Respawn timers are one of the things that may need to get tweaked on most maps. I love the new changes, as it's taking me back to the very good OLD days of Neverwinter when everything was dangerous, but not everyone is going to know to pull mob groups out of their respawn zones and advance them forwards into safer territory or have the opportunity to do so, depending on the terrain and what you need to do and where other mobs groups are lurking.

    The Escort mission Eladon is talking about is one of those quests/places where creative kiting is not really a viable option.

    Edit: so unless they fix the timer, your only choice is to bring more firepower.
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