Okay, so the combat changes are live. Since somebody decided that combat needed to take 10 times longer (game developer prerogative even if I don't like it) can we adjust the enemy respawn rate in adventure zones?
Example: Rothé Valley's Slave Escort mission. Now it takes way longer to take enemies out, and by the time you make it, assuming your escortees survive, you have respawns from the last clear slowing you down further.
This was on a lv 63 Wizard with 20k IL, max quality crafted lv60 +1 gear and enchanted with R8s (mostly Black Ice and Draconics.) Not poorly geared and not poorly played, so far as I can control. Not overcapped, but a decent build of over 75% Power.
Call me El, she/her only. Currently Professions-only until the next combat change fixes this mess.
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The Escort mission Eladon is talking about is one of those quests/places where creative kiting is not really a viable option.
Edit: so unless they fix the timer, your only choice is to bring more firepower.