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I want to see in the game two Sharandar

bonnilebonnile Member Posts: 10 Arc User
Please tell me. Will we lose the old Sharandar locations?

This is not a new round of history with the rebuilt Sharandar, but just a replacement? As if Drowned Shore replaced Blackdagger Ruins? And Reclamation Rock would replace Helm's Hold.

Why can't the New Sharandar just be a new temporary incarnation of the Old Sharandar? Even the plot provides for this.

I ask those who are not indifferent to vote in the poll - "If the fate of Sharandar depended on you".

1. The new Sharandar is definitely better
2. I liked old Sharandar very much
3. I want to see in the game two Sharandar

I have criticism of game designers. The basics of game design that are taught in introductory classes. Did you miss them? What are the "invisible walls" in Sharandar's new location? Did you get sick in class when you said that such a technique is bad form, destroying the illusion of immersion in the player? It's not for me to teach you, but read your notes again. In particular, how the illusion of an open world is created. How to distract the player's attention from the extreme points of the location.

And have respect. Don't arrange flat grass textures so roughly. Or is it auto-generation?



Old Sharandar:
https://ibb.co/JpqT61X
https://ibb.co/VgP16rk
https://ibb.co/NZbWK4f
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