Is there a way to make the RNG more favorable to a player? I have been playing Neverwinter since it was in Beta and I have a character that has the worst RNG luck there is. I have opened numerous boxes and have yet to receive an Epic Mount or anything worth while. When I open treasure boxes at the end of a dungeon, I get very little when it comes to awards while I see my friends get Epic this and epic that.
3
Comments
I have opened maybe 700 boxes and never had an orange mount, ive had a few purple companions [4 or 5] and a handful of purple mounts and maybe 3 orange stones.
And to answer your question some people go to private dungeons solo to open boxes or low population instances or zones and they think it gives them better luck. Ive tried it myself and can't say I noticed much difference.
For doing any 'serious' RNG related stuff, I always (that does not mean it is true to make any difference):
- go to a lone instance.
- open a lot such as 50 to 100 in a row.
There is no factual advantage to doing this, just what I've observed and where I had success I pulled 2 orange mounts in my SH instance so far!
I also heard sleeping with a dev works too.
To put it simply, nothing in the universe is truly random. There are several types of random number generators created using seed values, some seed values are based off the hardware of the machine running them. That machine in this case would be the server in California.
Many people claim the first random number generator was invented by a Franciscan "Brother Edvin" sometime between 1240 and 1250. Modern computers have been using simple forms since the 1950's. The Wichmann–Hill generator of the 1980's still used in many areas, BASIC programming language, Python 2.2, and MS Excel. If you pull up a blank spreadsheet program and type =RAND() you will get a different decimal point number between 0 and 1 each time. To get precise values we multiple it and round it off. =roundup(rand()*100) will produce 1 to 100 results. Since then MIXMAX, Fibonacci generators, and all sorts have been created.
Some programmers like to create their own algorithm to make the series unique. I was given the task to create a simple shell game using the random in Pascal back in my University days. I came up with my own approach. I made the introduction loop a 32 bit integer variable waiting for the user to press any key. The user became my random process or algorithm. When the user pressed the key, I used modulus of 3 to get the values 0, 1, or 2. For example; if the variable was 8094 when the increments stopped, 8094 mod 3 = 0 then they would guess where the pea is under the cup.
I always felt using the player as the random factor was more appropriate, as they have no clue where the variable would be when they pressed the key. While I too have heard many silly methods to beat the math, I am thinking a lot more depends at what nanosecond you press the left click on your mouse to pop it open.
PSN Zen AD Exchange - Forecasting Spreadsheet