test content
What is the Arc Client?
Install Arc

Bonding Runestone Removal from NPC Vendors

2»

Comments

  • jeremytheman232jeremytheman232 Member Posts: 231 Arc User
    Those rich players who have tons of AD also have tons of zen from Zax they dint spend real money
  • rubytruerubytrue Member Posts: 582 Arc User

    rubytrue said:

    For those who are advocating for a limit on the number of bonding runestones a person can turn in, consider today's patch notes for preview where we no longer have to upgrade companions from the same category, but as a tradeoff, we now have to upgrade 10 companions to mythic for the 100% bolster (like the mount system).

    I don't think you understand what this means for folks who had lots of alts (and subsequently, lots of bonding runestones)....under the original proposal, it would cost 7.5M AD to upgrade 5 legendary companions to mythic--roughly what we would recoup from turning in the R15 bondings for AD. Under this new proposal, however, that cost now jumps to at least 15M AD (assuming you already have 10 legendary companions) which is twice the original cost. For folks who had an alt for each one of the classes (or multiple copies of classes), it now costs at a minimum of 135M AD to gear those alts up (and that is only 9 alts, some of us have more).

    In short, it will cost at least 6xR15 bonding runestones/character to get that character back to where it was before the changes.

    I think it is safe to say any fears about massive hyperinflation due to the Bonding Runestone exchange are wildly overblown.

    True but in the actual system, when the active companion meta changes, you have to level another 5 to get bolster 100% ecah time you change the category in the summoned companion.

    In the long term I think is much better to have a system like the mount.

    And you "dont have to" upgrade everything in the first day. Like mounts it can be a long term goal
    I agree. I like the new system better as well. That doesn't change the fact whatever we do, it will be a fairly expensive proposition (which is why, I believe, the devs were pretty generous with the bonding exchange). Those with a lot of bonding runestone will have the option to upgrade everything in the first day (and upgrade new companions as they come out). I guess the point I was trying to make is that there are plenty of immediate AD sinks via companion upgrade and bolster that it really negates the overblown fears of hyperinflation.
  • rubytruerubytrue Member Posts: 582 Arc User
    tardbath said:

    Yep people with 100m ad on stash will "panic" upgrade 10 companions in each alt for 1.5m AD each when they can do it using ZAX and cost them 2.5 times cheaper!

    ZAX will take a massive hit just wait and see folks

    First of all, most people with a large amount of in-game assets aren't sitting on a "stash" of 100M AD; as I mentioned in an earlier post, they are using their AD to buy undervalued items to resell at a higher price. Here's how it works: They have 18.75M AD in the Zax at any given time; the rest of the time they are putting their other AD to work buying and selling other items so their actual "pool" of AD just "sitting around" is fairly low. As the approximate Zax fulfillment date approaches, they will create another pool of 18.75M AD so that they can submit another order, and then rinse and repeat. People who are sitting on stacks of 100M AD are essentially putting their AD in a coffee can and hiding it under a mattress; the people who do that are few and far between.
  • rubytruerubytrue Member Posts: 582 Arc User

    Those rich players who have tons of AD also have tons of zen from Zax they dint spend real money

    By and large, that is absolutely false. Players with lots of in-game assets understand that it is their best interest to make regular real world cash injections into the game because without real world cash injections, the game and all their in-game assets disappear. For me, personally, I think it is completely fair, as a player, to pay real world money for VIP. The cost of annual VIP during the two sales during the year are pretty equivalent to paying for any other video or a subscription streaming service (I think I paid roughly the same for a year of VIP as I did for a year of Disney+).

    What people don't do is buy AD with Zen--and that is why you have the Zax backlog.

    As the game matures, and more and more people have more and more AD simply as a function of time (see my earlier post), there is less and less a need, want, or desire to pay Zen (real world money) for an asset (AD) that is already in (over)abundance in the game. Adding more AD into a system that is already flooded with AD isn't going to fundamentally alter the Zax because we are limited on the amount of Zax orders you can have at one time. If you could post more than 5x5K Zen orders at a time, then, sure, you'd have an exponential increase in the Zax wait time. As it is, the Zax is quantity gated so I'm not worried about it. People will spend their AD because they don't want to wait three months or more to see the result. The vast majority of the player base is very "now" focused (which is why you have sheep who follow a "meta").
  • rikitakirikitaki Member Posts: 926 Arc User
    Well, as all those changes are still work in progress, I would not be surprised that the AD for Bonding runestone would be cancelled and instead you would get for r15 bonding a bunch of companion tokens worth the blue to mythic upgrade.
  • > @darthpotater said:
    >
    >
    > And you "dont have to" upgrade everything in the first day. Like mounts it can be a long term goal

    But here in lies the problem. I would think you would have to upgrade immediately with some of these changes. From what I understand your comps are still giving you stats. If you want to continue playing any content you are now you will have to upgrade immediately to mitigate the loss of stats and damage to your character to continue to run the content that you are currently running now. Otherwise you are going to be a sitting lump til you get your companions sorted out because you wont be able to run content . So yes you are going to need money or ad to do that immediately. The mount changes didnt adversely affect your character in such a massive way the way the companions and bonding removal will.
  • darthpotaterdarthpotater Member, NW M9 Playtest Posts: 1,261 Arc User

    > @darthpotater said:

    >

    >

    > And you "dont have to" upgrade everything in the first day. Like mounts it can be a long term goal



    But here in lies the problem. I would think you would have to upgrade immediately with some of these changes. From what I understand your comps are still giving you stats. If you want to continue playing any content you are now you will have to upgrade immediately to mitigate the loss of stats and damage to your character to continue to run the content that you are currently running now. Otherwise you are going to be a sitting lump til you get your companions sorted out because you wont be able to run content . So yes you are going to need money or ad to do that immediately. The mount changes didnt adversely affect your character in such a massive way the way the companions and bonding removal will.

    This is totally wrong. Nothing forces you to have BIS in everything to run the content. How do you reach to that conclussion? If you feel that BIS was needed to do the content, well, I dont know what to tell you. Even the hardest content in the game doesnt need BIS status. Better items, companions, mounts help ofcourse but you dont need to be maxed. No way.

    Is so hard for people to understand that this change is needed? the game was lost in a spiral of getting more power as the only option to make your "build". This change opens other options to design gear and rewards, yes rewards, because this system will allow a proper scaling and then you wont be rolfstomping old dungeons, so they can put good rewards in every dungeon / trial.

    Lots of things we ask for cant be implemented because the bad system we have.
    Lescar PvE Wizard - Sir Garlic PvE Paladin
    Caturday Survivor
    Elemental Evil Survivor
    Undermontain Survivor
    Mod20 Combat rework Survivor
    Mod22 Refinement rework Survivor
  • jules#6770 jules Member Posts: 709 Arc User


    Lots of things we ask for cant be implemented because the bad system we have.

    Yeah, the same thing I heard in M16 - yet we are here again.
    Its not that people cannot see the reason for change - or not all of them. But it is not wrong either that those "very very necessary" changes that come in pretty often are always very demanding on people's ingame wallet, if that is time or real money investment or not.
    Since all the time and effort can also be spent on completely different/new games instead of using it on a game that does this regularly, its in NW's best interest to support players and their effort on their old toons.

    - bye bye -
  • rikitakirikitaki Member Posts: 926 Arc User
    @lilbittypretty1
    TBH, the recent patch on preview behaves differently to your expectations - I did not have to use the AD from bondings to achieve similar performance to what I have now on live server Avernus. So... in my case it was the opposite, I made net profit on bonding removal.
    That said, with the new combat system you will be required to switch most of the current gear and a lot of enchantments/runestones/insignias, so it is not an easy transition - but the part "removal of bondings" is actually not notably detrimental even for those with r15 bondings.
  • darthpotaterdarthpotater Member, NW M9 Playtest Posts: 1,261 Arc User
    edited December 2020


    Lots of things we ask for cant be implemented because the bad system we have.

    Yeah, the same thing I heard in M16 - yet we are here again.
    Its not that people cannot see the reason for change - or not all of them. But it is not wrong either that those "very very necessary" changes that come in pretty often are always very demanding on people's ingame wallet, if that is time or real money investment or not.
    Since all the time and effort can also be spent on completely different/new games instead of using it on a game that does this regularly, its in NW's best interest to support players and their effort on their old toons.
    I agree with you that players are allways the ones who have to change everything to adapt. But dont you think the problem were the mod 16 changes that simplified everything, every build, every path for the sake of a simplier system for developers?

    I really hope that this changes are a rectification for that, and a system that last for years, giving players the opportunity to build their characters with lots of options. Not like now that we only have the option to "add more power" to your build.
    Lescar PvE Wizard - Sir Garlic PvE Paladin
    Caturday Survivor
    Elemental Evil Survivor
    Undermontain Survivor
    Mod20 Combat rework Survivor
    Mod22 Refinement rework Survivor
Sign In or Register to comment.