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Boons focusing on damage/ resistances

foxxy#4211 foxxy Member, NW M9 Playtest Posts: 563 Arc User
Isn't it about time, these type of boons can get an update? Right now, we have 4 boons, which relate to certain enemies and how efficiently our toons are agaisnt them. However, even thought they are good, they limit us to certain enemies, while there is a worlwide population of variety of enemies that were left behind, and since every module we are introduced new kind or a re-use/ skin of old enemies belonging to new cults or to the environment of the new zone, we have not much benefit from these boons agaisnt them.

So we have 4 boons focusing on undead, dinosaurs, fiends, cultists, where undead and cultists are the most encounterable from the 4 around the globe, but what about the others?

I wanted to suggest an update for these boons, so why not include all kind of enemies in these boons, for example:
  • Dark power: Gives damage and damage resistance versus evil enemies; including undead, devils, demons, vampires, fiends, etc.
  • Savage power: Takes all kind of creatures, beasts and mystical enemies: bulette, rust monster, phoera, galeb duhr, slaads, dogs, yeti, golem, hawk, drakes, dragons, crabs, bears, razorwood, archons, etc.
  • Battle mastery: Damage and resistance versus cultist, humanoid enemies, fighters, summoners, invokers, archers, warriors.
  • Elemental mastery: Includes all enemies that are based in the 4 elements, and whose powers are related to them.
Thanks 4 reading

Comments

  • admiralwarlord#3792 admiralwarlord Member Posts: 632 Arc User
    Vampires are classified as Undead. I remember well that in the Barovia campaign, everyone used something that gave bonuses x undead. And as there is a ring that falls on ToMM that of bonus vs undead and lots of armor penetration (key status to have the cap), it should be an easy choice for new players as it would serve in many campaigns and has a very affordable price.
  • zimxero#8085 zimxero Member Posts: 876 Arc User
    I too, think this is an area which is under-developed. Seems to me, that damage could have sub-types. Maybe then each character could have an option to gain resistance to a sub-type... which could also correspond to the damage bonus from weapon enchantments.

    example: Character has 3% resistance to lightning damage (whether from a boon or equipment or feature). Gives 3% damage reduction to all lightning damage and also nullifies 3% of the bonus damage from Lightning Enchantments.
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