Isn't it about time, these type of boons can get an update? Right now, we have 4 boons, which relate to certain enemies and how efficiently our toons are agaisnt them. However, even thought they are good, they limit us to certain enemies, while there is a worlwide population of variety of enemies that were left behind, and since every module we are introduced new kind or a re-use/ skin of old enemies belonging to new cults or to the environment of the new zone, we have not much benefit from these boons agaisnt them.
So we have 4 boons focusing on
undead, dinosaurs, fiends, cultists, where undead and cultists are the most encounterable from the 4 around the globe, but what about the others?
I wanted to suggest an update for these boons, so why not include all kind of enemies in these boons, for example:
- Dark power: Gives damage and damage resistance versus evil enemies; including undead, devils, demons, vampires, fiends, etc.
- Savage power: Takes all kind of creatures, beasts and mystical enemies: bulette, rust monster, phoera, galeb duhr, slaads, dogs, yeti, golem, hawk, drakes, dragons, crabs, bears, razorwood, archons, etc.
- Battle mastery: Damage and resistance versus cultist, humanoid enemies, fighters, summoners, invokers, archers, warriors.
- Elemental mastery: Includes all enemies that are based in the 4 elements, and whose powers are related to them.
Thanks 4 reading
Comments
example: Character has 3% resistance to lightning damage (whether from a boon or equipment or feature). Gives 3% damage reduction to all lightning damage and also nullifies 3% of the bonus damage from Lightning Enchantments.