Hello!
I want to scold the mechanics of hunting in Avernus.
I took part in these hunts and was disappointed. How well were hunts and chases implemented in
Barovia?
How should hunts be developed in games?
- the player receives a quest (present in the game)
- the player goes to the area and sees the marked mobs (present in the game)
- the player studies them (not in the game)
- first kill adds a marker to the hunt map (not in the game). You can optionally implement the map as a tab by pressing "M".
- be sure to have a bestiary (description of the monster after the kill in the player's log. Perhaps a separate page for mobs from hunting)
- in the records of monsters indicate their characteristics and weaknesses. (not in the game)
- drop chains to make from all Maines-even running, which will increase the amount of resources for hunting.
- assign each boss to a unique faction (beasts, undead, lycanthropes, demons, devils) and make it vulnerable only to certain types of damage. For example undead - damage only from radiation. Animals - the only damage from the fire. Lycanthropes - lightning damage only. Demons - the only damage from the ice.
Even bad stones in weapons-will give damage to the hunting bosses. And rings and gifts-increase % of this damage.
Players will have to collect builds and weapons for specific bosses.
Well, the final - when activating the boss's habitat, I suggest switching to the location-double. In The style of Zariel's "memories". And throughout this location to remove the monsters (or not?) and make the boss you're looking for-wandering around the big space. So that the group's players can start searching for it. to find. And attack. When you kill such a boss, you get a title. Title reflecting the number of kills this boss.
Well for example
- 1 boss kill gives the title " Hunter on ...(boss name) "
- 10 kills of one boss gives the title " Slayer ...(boss name) "
- 50 kills per boss gives the title " Threat...(name of boss)"
- 100 kills per boss gives the title " Nightmare ...(name of boss)"
It would also not be bad to implement each entry into the location to the boss with an additional debuff. Following the example of Barovia. The radius of Agra. HP of mobs.
Thanks for your attention.
And Yes, in hunting (as they ARE now implemented in the game) I won't play.
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