The reagents resource amount for the mount collars are ridiculous and not worth the small value in stat increase by 1%. I know that 5% is Cryptic’s magic number, it’s been that way for awhile now. But why not give player’s value for the time they put into the game. Why think the community for keeping the game alive when at times we could have abandon the game. Why continue to be one of those stingy companies with short arms and deep pockets.
Do not get me wrong I love the mount changes it’s a welcome upgrade edition. The problem is the amount of resources needed. Then the small stat increase that the problem I see. The stats you are increasing are already small to begin with so why not a 10% total stat increase. I know I do not have to upgrade the collars, for the time we put into upgrading the stat increase should be worth it. Especially at Mythic. A 1% stat increase at mythic for 7 marks of potency rank 7, 3,750 insignia powder, 200 shards of empowerment, 100 shards of greater empowerment that’s ridiculous.
Please reward us for playing your game, as we reward you by spending money(for those that do spend money) and playing your game. It works both ways.
From epic to legendary
5 mark of potency rank 6, 750 insignia powder, 150 shards of empowerment, 50 shards of greater empowerment
For 1% increase
From legendary to mythic
5 mark of potency rank 7, 3,750 insignia powder, 200 shards of empowerment, 100 shards of greater empowerment
For 1% increase
Rogue - Setsuna F Seiei (PC)
Rogue - Setsuna F Seiei (XB1)
Rogue - Serenity (PS4)
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Comments
So for years, what they have done is move the bar slightly further out on things. It used to be refinement/enchantments and mandatory AD costs, then insignia, companions, mounts...etc. Once something becomes to "easy", they change it and move the bar up, over, sideways, etc (IE RP used to be the big limiting factor to enchants, now its not).
When they added legendary insigs, they made the cost to upgrade from epic such that it would be a long, slow process (except for the whales basically and the people with capped AD accounts). Doesn't seem like they caught much flak from that, so now the bar goes even further out and they really didn't even have to pay anyone to do anything (mount graphics were already there, and the collar graphics are probably just something they had stored). All they had to do was build the UI and mostly done, and you now have given people a seemingly insurmountable goal while you work on the next big thing.
You complain about the reagents but forget that because of the whales who must have the best stuff immediately, you can sell those drops for a highly inflated price and get your 1% upgrade later at a fraction of the cost.
The whales win because they get their stuff quicker and the average Joe wins by selling it to them.
If you want to be cost - efficiency you wont upgrade most things to max
As allways, some players will spend lots of resources in the game to be max, others will spend lots of $$ to be max, others will be more efficient and look for opportunities.
Caturday Survivor
Elemental Evil Survivor
Undermontain Survivor
Mod20 Combat rework Survivor
Mod22 Refinement rework Survivor