I think it is time for all us Wizards to stand up and say "We're Not gonna Take it... ANYMORE". Yes, our class under preforms most all DPS Classes. In certain cases, can be seen on the leader boards of a LoMM, ToMM or Zariel.. right under the Barb, and/or Hunter, and/or Rogue and/or Arbiter. Now, I get the fact that we "USE" to be a pure support class way back in earlier Mods.... but the class seriously needs some love, as the Barb, Cleric, Fighter and Hunter got. One of our best feats to use.. gives 3% damage.. TO OTHER PLAYERS. I mean, come on..
Just throw us a bone here... Mod 16 took the BEST encounter combo's and divided them between the two builds and left us with.. Disinagrate.. Ummm, TY I guess. Just PLEASE PLEASE PLEASE look into your hearts, and our sad eyes ( Puppy dog eyes btw) and give your forgotten, lonely step child some much needed affection. : ))
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Comments
https://www.arcgames.com/en/forums/neverwinter#/discussion/1257232/the-wizard-class-is-waiting
Arcanist is performing well only because of a single feature : arcane empowerment (daily) for boss fights and Nightmare Wizardry (feat) for pve. Arcane mastery is too weak.
Thaumaturge has nice spells and feats (Shatter strike) on paper, but in reality the dps is below all other dd classes/paragons. Smolder should be a great dot source, but it only represents 1-2% of total damage.
Another big issue is the gameplay. Wizards rely a lot on encounter powers, but their cooldowns are very long. It wasn't a problem before mod 16 since they could dramatically reduce them by investing in recovery. Now, you cast your 4 encounters and have to wait patiently they are down, and use your at-wills as fillers. And there is no effective/convenient aoe at-will power.
My Wizard Guide:
https://docs.google.com/document/d/1JezPmehRjvkrHQKwEJ9tGGesDuekj2mcfKiWxlx56ns/edit?usp=sharing
My Arbiter Cleric guide:
https://docs.google.com/document/d/1UZGOcQIMLCh5I4lrH63REK5YVsa3Kpk1hOyfic21z8k/edit?usp=sharing
Dailies are too much aoe focused and many are useless because of their low magnitude compared to Oppressive Force.
When mod 16 was launched, the wizard was a good recast of cw, besides the previously described gameplay issue. But with the time, many little changes on one hand and some big nerfs on the other hand made the wizard the worst dd class.
I don't think the wizard needs a rollback to mod 16 or even previous but deep and bold overhaul :
- More consistent spells and magnitudes at similar level as other classes
- Lower cds or efficient cd reduction mechanics or even new encounter cast system for better gameplay
- Synergy between magic from different kinds
- But alternatively also synergy between magic from same kind (like arcane magic, arcanist)
- Strong paragon specific mechanics : arcane mastery for arcanist, smolder/rimefire for thaumaturge
- Better at-wills, half single-target, half aoe
- Less control aoe dailies
- Balanced class features
My Wizard Guide:
https://docs.google.com/document/d/1JezPmehRjvkrHQKwEJ9tGGesDuekj2mcfKiWxlx56ns/edit?usp=sharing
My Arbiter Cleric guide:
https://docs.google.com/document/d/1UZGOcQIMLCh5I4lrH63REK5YVsa3Kpk1hOyfic21z8k/edit?usp=sharing