So there I was playing in the game, farming and recruiting people I know for the
Barovian Bash (shameless plug) when a player was telling me about their idea for an AD / Gold sink. They said, I could tell it to you here but they don't want credit... especially if it got added to the game as they fear lynchings.
Have a system where the more AD and Gold you pay your companion on a daily basis, the harder they will fight for you. The idea would be the amount you put in would boost all their stats for the day. The more you spend, the higher the stats until your Redcap Powrie can just one punch a dragon. Got 500K AD? Cooldown timers would end up non-existent for the day and the dungeon boss wouldn't see you coming.
I told them, it sounded a lot like a pay to win. They replied, what else are you going to spend all that AD on? So THAT is what I was talking about today with yet another player who claims to be too busy to assist on the Halloween Party.
Odd thing is, I don't even have the date set yet and they are too busy??
Have fun!
Comments
We didn't discuss any mechanics or the minimum or maximum. Just talking about how the companions have been hurting since module 16 and this is almost mod 20 now.
2. If they implement this, the least bad is it changes the balance. The worst bad is it may work for some companion and not work properly to some. New player sees their AD disappears.
3. If they want AD sink with companion enhancement in mind, just put something people would buy regularly such as overload runestone. Older companion gear has overload slot. May just add some new companion gear which has 2 offense/defense slot + overload slot. Put some overload runestone (which has timer) in AD store. Since overload enhancement does not pass to character, regular companion may come back.
Jade - Cleric - Healer Main - 9 3/4 Unbuffed - Xbone
Magnus - Fighter - 3rd main to be a tank - 9 3/4 Unbuffed - Xbone
Loverboy - Ranger - Alt - 9 3/4 Unbuffed - Xbone
Nomnomnommm - Wizard - Alt - Droppin Crits on Fools - Xbone
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Xeros - Rogue - Alt - 9 3/4 Unbuffed - Xbone
RIP bad name - Warlock - Alt - 9 3/4 Unbuffed - Xbone
Bardholomew - Bard - Alt - 9 3/4 Unbuffed - Xbone
Sirona - Cleric - Alt - 9 3/4 Unbuffed - Xbone
Jade - DC - Shadows of Gauntlgrym - PC
Like I stated above, this was an idle conversation we had about what could be done with broken companion system. In all reality, my opinion remains, the companions need to be buffed back up to standard. As the current system is now, I only know of a select few companions that actually do a decent job fighting at your side. Augments are being pushed on players and I have no clue why the developers want augments as the standard. I can only suspect (conspiracy theory) it maybe a long term goal, to eliminate the companion system altogether by crippling it. Thus removing another aspect of this game and making the developer's task easier.
Personally, I'd rather they just increased the abilities & damage of under-performing companions. Another thing they could do is give a .1% damage boost to all companions, for each companion owned. This would increase the demand-value of underperforming 'junk' companions. It would sink AD via the trade-sink method (10% per trade).
(aka AD sink not a refinement) but this suggestion was about about paying companions to fight better. And the originator said Gold or AD to bribe them. Those who suggested a gear overload slot, this would not work as both the companion and augment would benefit and you are back to augments being the "better" choice. I spoke to my friend again about it and he said, he wants to pay the companions direct and is far too lazy to walk to any store to buy overload enchants.
@milehighxr#1299 I think the only way to remove AD sinks would be to remove Zen from the system, but don't worry that won't happen either.
Hell no!
Besides, the Devs allready have a good tool for AD sinks in place, it's called the Wondrous Bazaar, all they have to do is throw some good (bound to account, to avoid any "economy issues") reasonable priced stuff into it, rotate some special stuff through it on a weekly/monthly basis, and activate bigger sales for it around seasonal events.
For example, a solid epic companion could be priced around 100k in the Bazaar, with an account-wide option being around 1m AD.
That should drain some AD out of the game...
3x to 4x price for account wide option seems about right to me. You can only play one character at a time. You can't possibly keep more than 4x characters at BiS, unless your spending thousands a year or playing all day long. We don't need to worry about those players anyway.. they are a tiny percentage of the whole.
I agree they need to fix the Wondrous Bazaar to something more along the lines of what Champions offers in their Questionite Store. I have purchased powers (such as Burgundy Beetle's tunnelling power) and many other things from that store. Their version of the Wondrous Bazaar keeps their Zen exchange operating in the black. I liked the idea of the Astral Lock Box in their too, it is a shame everyone wanted to buy it just to make a quick profit. AD sink means you lose AD and gain nothing but virtual items.
I personally play 6 characters. None is BiS. They all progress in more or less the same rate in terms of campaign. All of them finish all the campaigns. I do grind for all 6 characters. The difference is which I would do first. I invest more or less the same to each. Yes, some would be invested first and some would be invested later. So, yes, I prefer account wide stuff. It is just pointless for me to buy any account wide stuff which is over 6x of the normal version. Since I always cover 6 characters, yes, I always look for a deal and do thing 'economically'. I do believe I have enough fund/resource to make one to two BiS characters but I just don't have the urge to do so because I consider waste of resource to maintain it (because it will always be nerf'ed).